Prince Melok
Designed by
Adversary overview
A worshipper of the Prince of Demons, who tracks new heroes to stop their journey.
Homebrewed to be used with Feral and Sly as a unique encounter.
Stat block
Standard attack
Features
Passives
-
Hellforged Steel
Damage dealt by Melok's standard attack is considered both physical and magic.
-
Move as a Unit
Spend 2 Fear to spotlight Feral and Sly two times each.
Actions
-
Hellburst
Make an attack within Far range against a target and all creatures within melee of the target. Any creature that the attack would hit takes 1d10+1 magic damage.
Reactions
-
Momentum
When Melok makes a successful attack against a PC, you gain a Fear.
-
Destruction is Power
When Feral and Sly are both defeated, replace Prince Melok with King Melok. Immediately spotlight them and move them into Melee range of a PC they can see. If Prince Melok was defeated, King Melok is spotlighted with half HP and Stress marked.
Motives & tactics
Experiences
- Magical Knowledge +2
Prince Melok
Tier 1 leader
A worshipper of the Prince of Demons, who tracks new heroes to stop their journey.
Motives & Tactics: Blast, Command, Endure
Difficulty: 14 | Thresholds: 8/14 | HP: 6 | Stress: 3
ATK: +3 | Two-Headed Flail: Melee | 1d8+4 Magical
Experience: Magical Knowledge +2
HP:
STRESS:
Features
Prince Melok
Homebrewed to be used with Feral and Sly as a unique encounter.
Domains
—
Starting Evasion
—
Starting Hit Points
—
Class Items
—
Prince Melok Subclasses
No subclasses available.
—
Background Questions
Answer any of the following, or create your own.
—
Connections
Ask one of the following, or improvise.
—
Discussion
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.