Mob Boss
Hardened boss of a crime syndicate. He uses his henchmen and bodyguards while raining fire and explosives on his would be enemies.
Motives & Tactics: Family, Protect interests, Eliminate opposition, Cover and shoot
Hardened boss of a crime syndicate. He uses his henchmen and bodyguards while raining fire and explosives on his would be enemies.
When you spotlight the Leader, mark a Stress to also spotlight two allies within Close range.
Once per scene, mark a Stress to summon 2d4 additional adversaries, which appear at Far range.
Thrown and explosive device up to far range. Detonate in a close range radius dealing 4d6+16 phy damage. Target can spend a stress or lose armor slot. Only usable 2 times pre scene.
If any loyal henchem is Close to the Mob Boss takes a damage instead.
Tier 3 leader
Hardened boss of a crime syndicate. He uses his henchmen and bodyguards while raining fire and explosives on his would be enemies.
Motives & Tactics: Family, Protect interests, Eliminate opposition, Cover and shoot
Difficulty: 17 | Thresholds: 24/42 | HP: 9 | Stress: 6
ATK: +5 | Pistol: Far | 3d8+10 Physical
Experience: Lets make a deal! +4, Interrogate +3
HP:
STRESS:
Hardened boss of a crime syndicate. He uses his henchmen and bodyguards while raining fire and explosives on his would be enemies.
Motives & Tactics: Family, Protect interests, Eliminate opposition, Cover and shoot
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No subclasses available.
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