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Blades of Baleful Myst

At a glance

Trait
Instinct
Range
Melee
Damage
d8+6
Burden
One-Handed
Tier
Tier 2
Weapon slot
Primary
Damage type: Physical

Weapon feature

Wraith's Edge
Blades of the Baleful Myst Spectre’s Blade (Spectre) - d8+6 Physical (Instinct) Wraith’s Edge (Wraith) - d6+6 Magical (Finesse) Death’s Companion: Whenever Spectre causes an adversary to mark HP, make a Spellcast Reaction Roll (15). On a success, you manifest Wraith and Wraith gains one of the below benefits. - Guarding: Wraith retaliates and hits the next adversary to hit you, dealing d6+6 magic damage. - Striking: You immediately make a free attack with Wraith against a target within Far range. Wraith has Advantage on the attack. - Haunting: Wraith invades a target's mind, forcing them to immediately make a free attack against a random target within their attack range - Frightening: Wraith strikes terror in the target’s mind, causing them to become Frightened. Frightened targets cannot willingly move towards you, make all attacks against you at Disadvantage, and are Vulnerable to your attacks. This effect ends when the target takes damage. Marked Prey: Whenever Spectre causes an adversary to mark HP, or you mark a Stress to target an adversary you can see, you may mark them as your Marked Prey, replacing any previous target. As long as your Marked Prey is within 1 mile of you, Wraith tracks them and always points in their direction. Spectre & Wraith gain your choice of Brutal, Powerful, Scary, or Deadly on all attacks against your Marked Prey. - Brutal: When you roll the maximum value on a damage die, roll an additional damage die. - Powerful: On a successful attack, roll an additional damage die and discard the lowest result. - Scary: On a successful attack, the target must mark a Stress. - Deadly: When you deal Severe damage, the target must mark an additional HP.

About this weapon

Equipment

Blades of Baleful Myst

One-Handed

Primary
Wraith's Edge
Blades of the Baleful Myst Spectre’s Blade (Spectre) - d8+6 Physical (Instinct) Wraith’s Edge (Wraith) - d6+6 Magical (Finesse) Death’s Companion: Whenever Spectre causes an adversary to mark HP, make a Spellcast Reaction Roll (15). On a success, you manifest Wraith and Wraith gains one of the below benefits. - Guarding: Wraith retaliates and hits the next adversary to hit you, dealing d6+6 magic damage. - Striking: You immediately make a free attack with Wraith against a target within Far range. Wraith has Advantage on the attack. - Haunting: Wraith invades a target's mind, forcing them to immediately make a free attack against a random target within their attack range - Frightening: Wraith strikes terror in the target’s mind, causing them to become Frightened. Frightened targets cannot willingly move towards you, make all attacks against you at Disadvantage, and are Vulnerable to your attacks. This effect ends when the target takes damage. Marked Prey: Whenever Spectre causes an adversary to mark HP, or you mark a Stress to target an adversary you can see, you may mark them as your Marked Prey, replacing any previous target. As long as your Marked Prey is within 1 mile of you, Wraith tracks them and always points in their direction. Spectre & Wraith gain your choice of Brutal, Powerful, Scary, or Deadly on all attacks against your Marked Prey. - Brutal: When you roll the maximum value on a damage die, roll an additional damage die. - Powerful: On a successful attack, roll an additional damage die and discard the lowest result. - Scary: On a successful attack, the target must mark a Stress. - Deadly: When you deal Severe damage, the target must mark an additional HP.
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