Silencer
Spellcast Trait: FinessePlay the silencer if you want to prevent your foes from using the magic you steal from them.
Block Magic: Whenever you use Return Magic (or Steal Magic), the adversary whose spell/attack you gained access to becomes temporarily Blocked. While Blocked, they cannot use the spell/attack you gained access to until the GM spends a Fear to end the condition.
Hold Magic: Whenever you gain access to an adversaries magic you retain access to it until you gain access to a different adversaries magic, you take severe damage or the end of the scene.
Silent Interruption: Whenever you see an adversary cast a spell, you can mark a stress to make a reaction spellcast roll against them. On a success you redirect the spell to a target of your choice, then can choose to gain access to the spell.
Magic Suppression: Adversaries within very close range of you cannot use magic.
Steal magic: You can make a spellcast roll against any adversary within close range, on a success you can gain access to one magic ability they have.