Spellthief
About this class
The spellthief is a class that specialise in stealing spells.
Warning, as with all homebrew check that you GM is ok with you using this class, making sure they are aware they need to be prepared for you to gain access to any and all spells/magic attacks that adversaries can use, so will need to have a player version of each ready before you encounter them.
Included subclasses
Domains
Midnight
Arcana
Starting stats
Hope feature
Class features
-
Return magic
Whenever you are the target of an adversary's spell/magic attack, you can mark a Stress to gain access to that spell or attack in order to use it against that adversary. You lose access to the spell/attack at the end of your next spotlight.
-
Replicate magic
When an ally uses a spell/magic attack, you can spend 1 Hope to gain access to that spell or attack until the end of your next spotlight.
Class items
- The regular starting items and one from the following list:
- - A note book full of incorrect spells
- - A magic orb that glows colours based on your emotions
- - A magic suppressing shackle, that no longer works
- - Some other non functional magic trinket
Character questions
Background prompts
- What mystical event lead to your fascination over magic?
- What was the first bit of magic you taught yourself/stole from someone?
- What happened the first time you were caught stealing?
Connection prompts
- What was the first thing I ever "borrowed" from you?
- We have met eachother before in the past, what did you think of me when we first met?
- Why do you act so cautious when around me?
Subclass cards
Printable via header menu
Silencer
Foundation
SPELLCAST TRAIT: Finesse
Block Magic: Whenever you use Return Magic (or Steal Magic), the adversary whose spell/attack you gained access to becomes temporarily Blocked. While Blocked, they cannot use the spell/attack you gained access to until the GM spends a Fear to end the condition.
Silencer
Specialization
Hold Magic: Whenever you gain access to an adversaries magic you retain access to it until you gain access to a different adversaries magic, you take severe damage or the end of the scene.
Silent Interruption: Whenever you see an adversary cast a spell, you can mark a stress to make a reaction spellcast roll against them. On a success you redirect the spell to a target of your choice, then can choose to gain access to the spell.
Silencer
Mastery
Magic Suppression: Adversaries within very close range of you cannot use magic.
Steal magic: You can make a spellcast roll against any adversary within close range, on a success you can gain access to one magic ability they have.
Absorber
Foundation
SPELLCAST TRAIT: Knowledge
Attract magic: When a spell or magic attack would pass through a very close range of you, you can make a spellcast roll against the casters difficulty. On a success you mark a stress and redirect all the magic into yourself. You have resistance to any damage you take from the spell/attack.
Absorber
Specialization
Mana recharge: When you are the target of a spell attack or magic attack, gain 1 hope.
Absorb spell: When a spell or magic effect comes within melee range of you, you can spend 3 hope to absorb the magic, canceling any effect it has within very close range of you. Clear 1 hit point and gain access to that magic the end of your next spotlight.
Absorber
Mastery
Greater attraction: Increase the range of your "attract spell" feature to close range.
You gain access to spells you succeed against, until the end of your next spotlight.
magic absorption field: Once per rest you can create a field a very close range around a point within far range. The field absorbs all magic that enters it, clear 1 hit point whenever magic other than your own enters this area.
Spellthief
The spellthief is a class that specialise in stealing spells.
Warning, as with all homebrew check that you GM is ok with you using this class, making sure they are aware they need to be prepared for you to gain access to any and all spells/magic attacks that adversaries can use, so will need to have a player version of each ready before you encounter them.
Domains
Midnight + Arcana
Starting Evasion
11
Starting Hit Points
5
Class Items
- • The regular starting items and one from the following list:
- • - A note book full of incorrect spells
- • - A magic orb that glows colours based on your emotions
- • - A magic suppressing shackle, that no longer works
- • - Some other non functional magic trinket
Spellthief’s Hope Feature
Keep spell : Whenever you have access to a spell you do not know, you can spend 3 hope to permanently gain access to it, replacing a previously learned spell if necessary. You can only permanently gain a number of spells equal to your tier before you have to replace previously gained ones to permanently gain access to a new one. There is no limit on the number of spells you can temporarily gain access to.
Class Features
Return magic
Whenever you are the target of an adversary's spell/magic attack, you can mark a Stress to gain access to that spell or attack in order to use it against that adversary. You lose access to the spell/attack at the end of your next spotlight.
Replicate magic
When an ally uses a spell/magic attack, you can spend 1 Hope to gain access to that spell or attack until the end of your next spotlight.
Spellthief Subclasses
Choose either the Silencer or Absorber subclass.
Silencer
Play the silencer if you want to prevent your foes from using the magic you steal from them.
Spellcast Trait
Finesse
Foundation Features
Block Magic: Whenever you use Return Magic (or Steal Magic), the adversary whose spell/attack you gained access to becomes temporarily Blocked. While Blocked, they cannot use the spell/attack you gained access to until the GM spends a Fear to end the condition.
Specialization Feature
Hold Magic: Whenever you gain access to an adversaries magic you retain access to it until you gain access to a different adversaries magic, you take severe damage or the end of the scene.
Silent Interruption: Whenever you see an adversary cast a spell, you can mark a stress to make a reaction spellcast roll against them. On a success you redirect the spell to a target of your choice, then can choose to gain access to the spell.
Mastery Feature
Magic Suppression: Adversaries within very close range of you cannot use magic.
Steal magic: You can make a spellcast roll against any adversary within close range, on a success you can gain access to one magic ability they have.
Absorber
Play the absorber if you want to gain power from negated magic.
Spellcast Trait
Knowledge
Foundation Features
Attract magic: When a spell or magic attack would pass through a very close range of you, you can make a spellcast roll against the casters difficulty. On a success you mark a stress and redirect all the magic into yourself. You have resistance to any damage you take from the spell/attack.
Specialization Feature
Mana recharge: When you are the target of a spell attack or magic attack, gain 1 hope.
Absorb spell: When a spell or magic effect comes within melee range of you, you can spend 3 hope to absorb the magic, canceling any effect it has within very close range of you. Clear 1 hit point and gain access to that magic the end of your next spotlight.
Mastery Feature
Greater attraction: Increase the range of your "attract spell" feature to close range.
You gain access to spells you succeed against, until the end of your next spotlight.
magic absorption field: Once per rest you can create a field a very close range around a point within far range. The field absorbs all magic that enters it, clear 1 hit point whenever magic other than your own enters this area.
Background Questions
Answer any of the following, or create your own.
- • What mystical event lead to your fascination over magic?
- • What was the first bit of magic you taught yourself/stole from someone?
- • What happened the first time you were caught stealing?
Connections
Ask one of the following, or improvise.
- • What was the first thing I ever "borrowed" from you?
- • We have met eachother before in the past, what did you think of me when we first met?
- • Why do you act so cautious when around me?
Discussion
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.