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Silencer • Absorber

About these subclasses

Two subclasses for the spellthief class.

Designed for class

Homebrew class
Spellthief

Silencer

Spellcast Trait: Finesse

Play the silencer if you want to prevent your foes from using the magic you steal from them.

Foundation

Block Magic: Whenever you use Return Magic (or Steal Magic), the adversary whose spell/attack you gained access to becomes temporarily Blocked. While Blocked, they cannot use the spell/attack you gained access to until the GM spends a Fear to end the condition.

Specialization

Hold Magic: Whenever you gain access to an adversaries magic you retain access to it until you gain access to a different adversaries magic, you take severe damage or the end of the scene.

Silent Interruption: Whenever you see an adversary cast a spell, you can mark a stress to make a reaction spellcast roll against them. On a success you redirect the spell to a target of your choice, then can choose to gain access to the spell.

Mastery

Magic Suppression: Adversaries within very close range of you cannot use magic.

Steal magic: You can make a spellcast roll against any adversary within close range, on a success you can gain access to one magic ability they have.

Absorber

Spellcast Trait: Knowledge

Play the absorber if you want to gain power from negated magic.

Foundation

Attract magic: When a spell or magic attack would pass through a very close range of you, you can make a spellcast roll against the casters difficulty. On a success you mark a stress and redirect all the magic into yourself. You have resistance to any damage you take from the spell/attack.

Specialization

Mana recharge: When you are the target of a spell attack or magic attack, gain 1 hope.

Absorb spell: When a spell or magic effect comes within melee range of you, you can spend 3 hope to absorb the magic, canceling any effect it has within very close range of you. Clear 1 hit point and gain access to that magic the end of your next spotlight.

Mastery

Greater attraction: Increase the range of your "attract spell" feature to close range.

You gain access to spells you succeed against, until the end of your next spotlight.

magic absorption field: Once per rest you can create a field a very close range around a point within far range. The field absorbs all magic that enters it, clear 1 hit point whenever magic other than your own enters this area.

Printable cards

Foundation / Specialization / Mastery
Midnight domain icon Arcana domain icon
Spellthief

Silencer

Foundation

SPELLCAST TRAIT: Finesse

Block Magic: Whenever you use Return Magic (or Steal Magic), the adversary whose spell/attack you gained access to becomes temporarily Blocked. While Blocked, they cannot use the spell/attack you gained access to until the GM spends a Fear to end the condition.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Midnight domain icon Arcana domain icon
Spellthief

Silencer

Specialization

Hold Magic: Whenever you gain access to an adversaries magic you retain access to it until you gain access to a different adversaries magic, you take severe damage or the end of the scene.

Silent Interruption: Whenever you see an adversary cast a spell, you can mark a stress to make a reaction spellcast roll against them. On a success you redirect the spell to a target of your choice, then can choose to gain access to the spell.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Midnight domain icon Arcana domain icon
Spellthief

Silencer

Mastery

Magic Suppression: Adversaries within very close range of you cannot use magic.

Steal magic: You can make a spellcast roll against any adversary within close range, on a success you can gain access to one magic ability they have.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Midnight domain icon Arcana domain icon
Spellthief

Absorber

Foundation

SPELLCAST TRAIT: Knowledge

Attract magic: When a spell or magic attack would pass through a very close range of you, you can make a spellcast roll against the casters difficulty. On a success you mark a stress and redirect all the magic into yourself. You have resistance to any damage you take from the spell/attack.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Midnight domain icon Arcana domain icon
Spellthief

Absorber

Specialization

Mana recharge: When you are the target of a spell attack or magic attack, gain 1 hope.

Absorb spell: When a spell or magic effect comes within melee range of you, you can spend 3 hope to absorb the magic, canceling any effect it has within very close range of you. Clear 1 hit point and gain access to that magic the end of your next spotlight.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Midnight domain icon Arcana domain icon
Spellthief

Absorber

Mastery

Greater attraction: Increase the range of your "attract spell" feature to close range.

You gain access to spells you succeed against, until the end of your next spotlight.

magic absorption field: Once per rest you can create a field a very close range around a point within far range. The field absorbs all magic that enters it, clear 1 hit point whenever magic other than your own enters this area.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

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