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Fight in a crowd

Tier
2
Type
Event
Difficulty
14
Impulses
Kill civilians terrorize reach a target create a diversion

Environment overview

A fight between two sides in a middle of a crowded area

Potential adversaries

Assassins Bandits Soldiers

Features

Passives

passive
  • Fighting in the crowd

    Traversing a panicked crowd during an active combat is extremely complicated. A PC must succeed on an Agility Roll to move at all, and can only go up to Close range on a success.
    Also, attacks that are made above Melee range have a disavantage. On a failure, a crowd member is hit.

    Questions
    • In which direction the Crowd is fleing?
    • What kind of people compose the crowd?
    • Are they affraid of one side or both?
  • Hiding in the crowd

    Moves to hide have advantage.

    Questions
    • How someone will take advantage of the crowd to hide ?

Actions

action
  • Blocking the exits
    Fear 2

    Spend 2 Fears to block the exits of the area. Until the cause of the blocking is removed, the Fleing the area countdown is locked.

    Questions
    • Does someone locked the exits from the outside?
    • Are there adversaries standing guard at the exits?
    • Did a landslide block the only exit?

Reactions

reaction
  • Fleing the area

    As soon as a the cause of the panick begin, starts a Progress Countdown (6). Adjust the starting value based on the context, like:
    - Openned area with many exits: -2
    - Inside of a building with a few exits: +2
    - In a corridor with only one way to go: +4

    Each time a PC role with Hope, tick down the countdown by one.

    When the countdown triggers, the crowd have managed to escape and all the other features of this environment stop.

    Questions
    • How dense the crowd is ?
    • In which type of area the panick occurs ?
    • Are the exits protected ?
  • Reacting to the danger

    When someone does a violent action, such as killing an adversary, spend a Fear to create a panick movement around the source of the attack. All creatures at Close Range must make a Agility Reaction Roll to avoid being pushed back with the crowd at Far Range.

    Questions
    • What could the Adversaries in the scene could do to create terror?
    • Does the crowd is also afraid of PC?

About this environment

Encourage PC to find ways to help the crowd leave the area. If they found clever ways to do it, reduce the Fleing the area countdown accordingly.
Be carefull with the tone and mood of this situation. It can be triggering for some players. Discuss it before if you think it can be an issue or arrange the situation so the tone isn’t too dramatic or horryfying.

Fight in a crowd

Tier 2 Event

A fight between two sides in a middle of a crowded area

Impulses: Kill civilians, terrorize, reach a target, create a diversion

Difficulty: 14

Potential Adversaries: Assassins, Bandits, Soldiers

Features

Fighting in the crowd - Passive: Traversing a panicked crowd during an active combat is extremely complicated. A PC must succeed on an Agility Roll to move at all, and can only go up to Close range on a success. Also, attacks that are made above Melee range have a disavantage. On a failure, a crowd member is hit.
  • In which direction the Crowd is fleing?
  • What kind of people compose the crowd?
  • Are they affraid of one side or both?
Hiding in the crowd - Passive: Moves to hide have advantage.
  • How someone will take advantage of the crowd to hide ?
Blocking the exits - Action: Spend 2 Fears to block the exits of the area. Until the cause of the blocking is removed, the Fleing the area countdown is locked.
  • Does someone locked the exits from the outside?
  • Are there adversaries standing guard at the exits?
  • Did a landslide block the only exit?
Fleing the area - Reaction: As soon as a the cause of the panick begin, starts a Progress Countdown (6). Adjust the starting value based on the context, like: - Openned area with many exits: -2 - Inside of a building with a few exits: +2 - In a corridor with only one way to go: +4 Each time a PC role with Hope, tick down the countdown by one. When the countdown triggers, the crowd have managed to escape and all the other features of this environment stop.
  • How dense the crowd is ?
  • In which type of area the panick occurs ?
  • Are the exits protected ?
Reacting to the danger - Reaction: When someone does a violent action, such as killing an adversary, spend a Fear to create a panick movement around the source of the attack. All creatures at Close Range must make a Agility Reaction Roll to avoid being pushed back with the crowd at Far Range.
  • What could the Adversaries in the scene could do to create terror?
  • Does the crowd is also afraid of PC?

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.