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Child of Hermes

About this class

Children of Hermes are playful, cunning, quick, and mischievous. They are pranksters and troublemakers, thrill-seekers and adventurers, daredevils and agile-thinkers. They also have a unique, athletic affinity for track n’ field and gymnastics, and a knack for petty thievery. Hermes’ children have a godly connection to communication and messaging systems, often sensing when messages are sent and received in their presence (sometimes even before it happens).

Domains

Core domain
Grace
Core domain
Bone

Starting stats

Evasion
10
Hit points
6

Hope feature

Child of the Messenger
Spend 3 hope to encode a hidden message onto a mundane object like a sheet of paper or a fold of cloth. Only the person who the message is intended for can read it, and the message remains until they do, disappearing shortly after.

Class features

  • Child of Hermes's Inheritance

    Mark a stress to gain a +1 bonus to your evasion until after the next time you are targeted by an attack. Otherwise, this bonus lasts until your next rest.

  • Sneak Attack

    When you succeed on an attack from an unseen vantage point or while an ally is within melee range of your target, add a number of d6s equal to your tier to your damage roll.

Class items

  • A satchel of letters or a small, stolen trinket

Character questions

Background prompts

  1. What was something you stole that got you in big trouble?
  2. What was an adventure you had that taught you a valuable lesson?
  3. What competition did you cheat at to win?

Connection prompts

  1. What is a message you want me to deliver in the event that you can't?
  2. What did I ask you to keep me honest about?
  3. What friendly competition do we have?

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.