Child of Hermes
About this class
Children of Hermes are playful, cunning, quick, and mischievous. They are pranksters and troublemakers, thrill-seekers and adventurers, daredevils and agile-thinkers. They also have a unique, athletic affinity for track n’ field and gymnastics, and a knack for petty thievery. Hermes’ children have a godly connection to communication and messaging systems, often sensing when messages are sent and received in their presence (sometimes even before it happens).
Included subclasses
Domains
Grace
Bone
Starting stats
Hope feature
Class features
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Child of Hermes's Inheritance
Mark a stress to gain a +1 bonus to your evasion until after the next time you are targeted by an attack. Otherwise, this bonus lasts until your next rest.
-
Sneak Attack
When you succeed on an attack from an unseen vantage point or while an ally is within melee range of your target, add a number of d6s equal to your tier to your damage roll.
Class items
- A satchel of letters or a small, stolen trinket
Character questions
Background prompts
- What was something you stole that got you in big trouble?
- What was an adventure you had that taught you a valuable lesson?
- What competition did you cheat at to win?
Connection prompts
- What is a message you want me to deliver in the event that you can't?
- What did I ask you to keep me honest about?
- What friendly competition do we have?
Subclass cards
Printable via header menu
Athlete
Foundation
SPELLCAST TRAIT: Agility
Natural Athlete: Spend a hope and describe how your natural athleticism helps you in an agility action roll and gain a +2 bonus to the roll's result.
Surprise Attack: Your surprise attack feature uses d8s instead of d6s.
Athlete
Specialization
TBD: TBD
Athlete
Mastery
TBD: TBD
Trickster
Foundation
SPELLCAST TRAIT: Finesse
Trapmaker: Make a finesse roll (12), on a success, describe how you lay out a carefully made trap. When an adversary interacts with this trap they gain the restrained condition. They can clear this condition with a successful strength roll. In addition, spend a hope when making the trap to have the adversary that interacts with it also temporarily mark the vulnerable condition.
Trickster
Specialization
TBD: TBD
Trickster
Mastery
TBD: TBD
Child of Hermes
Children of Hermes are playful, cunning, quick, and mischievous. They are pranksters and troublemakers, thrill-seekers and adventurers, daredevils and agile-thinkers. They also have a unique, athletic affinity for track n’ field and gymnastics, and a knack for petty thievery. Hermes’ children have a godly connection to communication and messaging systems, often sensing when messages are sent and received in their presence (sometimes even before it happens).
Domains
Grace + Bone
Starting Evasion
10
Starting Hit Points
6
Class Items
- • A satchel of letters or a small, stolen trinket
Child of Hermes’s Hope Feature
Child of the Messenger : Spend 3 hope to encode a hidden message onto a mundane object like a sheet of paper or a fold of cloth. Only the person who the message is intended for can read it, and the message remains until they do, disappearing shortly after.
Class Features
Child of Hermes's Inheritance
Mark a stress to gain a +1 bonus to your evasion until after the next time you are targeted by an attack. Otherwise, this bonus lasts until your next rest.
Sneak Attack
When you succeed on an attack from an unseen vantage point or while an ally is within melee range of your target, add a number of d6s equal to your tier to your damage roll.
Child of Hermes Subclasses
Choose either the Athlete or Trickster subclass.
Athlete
Maneuver your way around a battlefield and powerful surpise attacks.
Spellcast Trait
Agility
Foundation Features
Natural Athlete: Spend a hope and describe how your natural athleticism helps you in an agility action roll and gain a +2 bonus to the roll's result.
Surprise Attack: Your surprise attack feature uses d8s instead of d6s.
Specialization Feature
TBD: TBD
Mastery Feature
TBD: TBD
Trickster
Bring adversaries to ensure their own demise with a carefully laid trap.
Spellcast Trait
Finesse
Foundation Features
Trapmaker: Make a finesse roll (12), on a success, describe how you lay out a carefully made trap. When an adversary interacts with this trap they gain the restrained condition. They can clear this condition with a successful strength roll. In addition, spend a hope when making the trap to have the adversary that interacts with it also temporarily mark the vulnerable condition.
Specialization Feature
TBD: TBD
Mastery Feature
TBD: TBD
Background Questions
Answer any of the following, or create your own.
- • What was something you stole that got you in big trouble?
- • What was an adventure you had that taught you a valuable lesson?
- • What competition did you cheat at to win?
Connections
Ask one of the following, or improvise.
- • What is a message you want me to deliver in the event that you can't?
- • What did I ask you to keep me honest about?
- • What friendly competition do we have?
Discussion
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.