Amok Welder
a welding robot goes wild
Motives & Tactics: Cut down, Kill, Grabbing and Cutting, Consume Engery, Shoot at distant targets
a welding robot goes wild
This adversary can be spotlighted up to 2 times per GM turn. Spend Fear as usual to spotlight them.
Once per scene, mark a Stress to summon 2d6 additional adversaries, which appear at Far range.
The Amok Welder can overcharge its lasercutter. Make an attack roll against a creature in far range. On a Hit it take 2d8+4 techdamage. You can spend a Fear to spread the damage in very close range of the target.
The Robot charges to an PC grabs him and throws him. The PC must succeed on a strength roll or agility roll or they are thrown in to far range.
When this adversary makes a successful attack against a PC, you gain a Fear.
If the Amok Welder markes its last HP he overcharges his core. Any Creature in close range takes 1D10+5 techdamage. If they succeed on a strength reaction roll or agility reaction roll. they take half damage.
Tier 1 solo
a welding robot goes wild
Motives & Tactics: Cut down, Kill, Grabbing and Cutting, Consume Engery, Shoot at distant targets
Difficulty: 12 | Thresholds: 9/15 | HP: 3 | Stress: 5
ATK: +2 | Laser Cutter: Very Close | 1d8+2 Magical
Experience: Profi Cutter +2
HP:
STRESS:
a welding robot goes wild
Motives & Tactics: Cut down, Kill, Grabbing and Cutting, Consume Engery, Shoot at distant targets
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