Dancer
About this class
The dancer is a class that buffs allies and debuffs enemies through magical dances.
Domains
Grace
Blade
Starting stats
Hope feature
Class features
-
Rhythmic Dance
Whenever you gain the spotlight and lack the vulnerable and restrained conditions you can start dancing in a rythmic way. As long as you are dancing you have a rhythmic aura a very close range around you. Allies (including yourself) within this aura gain a +1 bonus to their evasion or a +1 bonus to attack rolls, you choose which effect is active when you start dancing and you can change the active effect whenever you are in the spotlight. Increase the bonuses to +2 when you reach tier 3.
Having your aura size be refuced to melee range, or gaining the vulnerable or restrained conditions ends your dance. Clear all tokens on this character sheet when you stop dancing. -
Interlude
You can mark a stress to pause your dance whilst storing the aura size for the next time you start dancing, do not clear tokens when you stop dancing in this way.
This feature automatically activates without causing you to a stress when moving between scenes.
Class items
- Standard starting items and one item from the following list:
- - A pair of pom poms
- - An outfit that leaves a lot of skin exposed
- - A gymnastics/acrobatics award
- - A pretty dagger with a tally marked into it
- - Ballet shoes
- - another similar kind of item
Character questions
Background prompts
- What is the main reason you dance?
- Who is the person who taught you to dance the way you do?
- What is a secret you keep that no one must ever learn?
Connection prompts
- Why are you so insistent on (or unwilling) getting me to teach you to dance?
- Which of my dances is your favourite?
- Something in the past happened between us, why must we never speak of it?
Subclass cards
Printable via header menu
Encouraging performer
Foundation
SPELLCAST TRAIT: Presence
Inspiring act: Your "rythmic dance" feature now allows allies within the rythmic aura to spend 1 hope to gain advantage on a duality roll.
Vitality burst: Once per rest you can clear 1 hit point from all allies within your aura.
Encouraging performer
Specialization
Cheerful act: When an ally within your rythmic aura rolls with fear, you can mark 1 stress to turn it into a roll with hope.
Hopeful aura: You gain the following as an option for your rythmic auras effect:
- Whenever you would gain a hope, instead spend a hope to give other allies within your aura one hope
Encouraging performer
Mastery
Determined finale: You can spend 2 hope to allow allies within your rythmic aura to immediately make one action as a reaction roll instead. Decrease the size of your aura by one range bound.
Revealing performer
Foundation
SPELLCAST TRAIT: Presence
Revealing aura: You gain the following as options for your rythmic auras effect:
- Adversaries within the aura have a -1 penalty to their difficulty
- Adversaries within the aura have a -1 penalty to their attack modifier
The penalties increase to -2 when you reach tier 3
Revealing performer
Specialization
Captivating act: You can mark any number of stress, to temporarily captive that many adversaries within your rythmic aura. While captivated the adversary is vulnerable and has disadvantage on action rolls against targets other than you. It cost the GM an additional feature to remove the captivated condition from an adversary inside your rythmic aura.
Seductive act: When adversaries within your rythmic aura that have the vulnerable condition take damage, they must also mark a number of stress equal to the number of hit points they mark.
Revealing performer
Mastery
Teasing finale: You can spend 2 hope to cause all adversaries within your rythmic aura to mark a number of hit points equal to the amount of stress they have marked, these hit points cannot be cleared until the adversary has cleared all of their stress. The adversary cannot mark their last hit point when marking hit points from this feature. Decrease the size of your aura by one range bound.
Acrobatic performer
Foundation
SPELLCAST TRAIT: Agility
Manoeuvring aura: You gain the following as an option for your rythmic auras effect:
- Allies who end their movement within your aura can immediately move again up to a very close range. This can happen to each ally once per spotlight, unless they spend a hope to re-use the effect.
Increase the additional movement to close range at tier 3.
Trained acrobat: You and allies within your rythmic aura have advantage on agility reaction rolls.
Acrobatic performer
Specialization
Leaping act: When you would move, you can instead spend 1 hope to leap to anywhere within close range. Upon landing make a spellcast roll against all adversaries within your rythmic aura any you succeed against take d8 damage using your proficiency, are knocked back to the edge of your aura.
You can spend an additional hope to make adversaries you succeed against temporarily vulnerable.
Acrobatic performer
Mastery
Evasive finale: You can spend 2 hope to give all allies within your aura the elusive condition until the GM spends a fear to clear it, or until that ally is hit by an attack. While elusive all incoming attacks are made at disadvantage. Decrease the size of your rythmic aura by one range bound.
Daring performer
Foundation
SPELLCAST TRAIT: Finesse
Dangerous aura: You gain the following as an option for your rythmic auras effect:
- When you end your spotlight or succeed with hope on an action roll, cause adversaries within your aura to make a reaction roll against a difficulty equal to your evasion, on a failure they take 1d4 physical damage.
- When an ally within your aura deals damage to an adversary increase the damage dealt by 1d4
Increase the both damages to 2d6 at tier 3
Daring performer
Specialization
Deadly act: You can make a spellcast roll against all adversaries within your rythmic aura, any you succeed against take d10 damage using your proficiency. On a roll with fear you also mark a hit point.
Daring performer
Mastery
Fatal finale: You can spend 2 hope to make a spellcast roll (12), on a success mark up to 3 hit points, to force all adversaries within your rythmic aura to mark that may hit points. If you rolled a success with hope clear one hit point, on a critical success clear another hit point. Reduce the size of your aura by one range bound
Encore: Once per session you can make a spellcast roll against all adversaries within your rythmic aura, any you succeed against mark hit points equal to the total hit points you have marked. You then have the vulnerable condition that is only cleared once you clear all your marked hit points.
Dancer
The dancer is a class that buffs allies and debuffs enemies through magical dances.
Domains
Grace + Blade
Starting Evasion
11
Starting Hit Points
6
Class Items
- • Standard starting items and one item from the following list:
- • - A pair of pom poms
- • - An outfit that leaves a lot of skin exposed
- • - A gymnastics/acrobatics award
- • - A pretty dagger with a tally marked into it
- • - Ballet shoes
- • - another similar kind of item
Dancer’s Hope Feature
Crowd Pleaser : While you are dancing, you can spend 2 hope to increase the area of your current aura by one range bound. Place a token on your character sheet for each time you have increased the radius.
Class Features
Rhythmic Dance
Whenever you gain the spotlight and lack the vulnerable and restrained conditions you can start dancing in a rythmic way. As long as you are dancing you have a rhythmic aura a very close range around you. Allies (including yourself) within this aura gain a +1 bonus to their evasion or a +1 bonus to attack rolls, you choose which effect is active when you start dancing and you can change the active effect whenever you are in the spotlight. Increase the bonuses to +2 when you reach tier 3. Having your aura size be refuced to melee range, or gaining the vulnerable or restrained conditions ends your dance. Clear all tokens on this character sheet when you stop dancing.
Interlude
You can mark a stress to pause your dance whilst storing the aura size for the next time you start dancing, do not clear tokens when you stop dancing in this way. This feature automatically activates without causing you to a stress when moving between scenes.
Dancer Subclasses
Choose either the Encouraging performer or Revealing performer subclass.
Encouraging performer
Play the encouraging performer to cheer your allies on through thick and thin
Spellcast Trait
Presence
Foundation Features
Inspiring act: Your "rythmic dance" feature now allows allies within the rythmic aura to spend 1 hope to gain advantage on a duality roll.
Vitality burst: Once per rest you can clear 1 hit point from all allies within your aura.
Specialization Feature
Cheerful act: When an ally within your rythmic aura rolls with fear, you can mark 1 stress to turn it into a roll with hope.
Hopeful aura: You gain the following as an option for your rythmic auras effect:
- Whenever you would gain a hope, instead spend a hope to give other allies within your aura one hope
Mastery Feature
Determined finale: You can spend 2 hope to allow allies within your rythmic aura to immediately make one action as a reaction roll instead. Decrease the size of your aura by one range bound.
Revealing performer
Play the revealing performer if you want to show a bit more of yourself, to have adversaries show their weaknesses
Spellcast Trait
Presence
Foundation Features
Revealing aura: You gain the following as options for your rythmic auras effect:
- Adversaries within the aura have a -1 penalty to their difficulty
- Adversaries within the aura have a -1 penalty to their attack modifier
The penalties increase to -2 when you reach tier 3
Specialization Feature
Captivating act: You can mark any number of stress, to temporarily captive that many adversaries within your rythmic aura. While captivated the adversary is vulnerable and has disadvantage on action rolls against targets other than you. It cost the GM an additional feature to remove the captivated condition from an adversary inside your rythmic aura.
Seductive act: When adversaries within your rythmic aura that have the vulnerable condition take damage, they must also mark a number of stress equal to the number of hit points they mark.
Mastery Feature
Teasing finale: You can spend 2 hope to cause all adversaries within your rythmic aura to mark a number of hit points equal to the amount of stress they have marked, these hit points cannot be cleared until the adversary has cleared all of their stress. The adversary cannot mark their last hit point when marking hit points from this feature. Decrease the size of your aura by one range bound.
Background Questions
Answer any of the following, or create your own.
- • What is the main reason you dance?
- • Who is the person who taught you to dance the way you do?
- • What is a secret you keep that no one must ever learn?
Connections
Ask one of the following, or improvise.
- • Why are you so insistent on (or unwilling) getting me to teach you to dance?
- • Which of my dances is your favourite?
- • Something in the past happened between us, why must we never speak of it?
Discussion
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.