The Duelist
Play the Duelist if you want to dance through the fray, punishing enemies who miss you with lethal counter-shots and lightning-fast speed.
Fan the Hammer: When you make a successful attack you may Mark a Stress to immediately make a second attack against the same target or a different target within your weapon range. This second attack has Disadvantage.
Additionally If this second attack is a Failure, the Spotlight does not end
Point Blank Reflexes: While you are within Melee range of an adversary and wielding a range weapon, you have Advantage on Attack Rolls against them.
Additionally, when an adversary fails a Melee attack against you, you may Mark a Stress to immediately make a Reaction Attack with a your Secondary Weapon. This second attack has Disadvantage. After the attack, you may move to any point within Close range of that adversary without triggering further reactions.
Bullet Waltz: Whenever you make and Agility to move to a new location (e.g., from Close to Far, or Far to Very Far) during your spotlight, your next attack deals an additional +2d8 Physical damage.
