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Nibbler

Classes Designed by Fear Daddy

About this class

A creature of instinct, cunning, and conditioning, you live by reward and thrive on opportunity. Whether trained under careful guidance or acting on your own clever impulses, every trick you perform is a calculated exchange—effort for reward, risk for gain. Some like you dazzle crowds with practiced routines, while others slip through shadows, taking what they please. In the end, it’s all the same: you act, and you are rewarded.

Domains

Core domain
Bone
Core domain
Sage

Starting stats

Evasion
13
Hit points
4

Hope feature

Look What I Can Do
Spend 3 Hope to describe what you do to impress or assist your owner, gaining 1d6 Treats.

Class features

  • Pocketful of Tricks

    Your owner never begins an adventure empty-handed. Through clever preparation and a pouch full of treats and trinkets, you ensure they are always ready for success.

    At the beginning of each session, roll a number of Trick Dice equal to your Spellcast Trait. Give these dice to your owner.

    Your owner may spend a Trick Die after any roll has been made, but before the outcome is resolved, to gain one of the following benefits:

    Add the die’s result to the Hope total of an action roll.

    Increase your owner’s Evasion by the die’s result against a single incoming attack.

    Clear Stress equal to the die’s result.

    Gain Hope equal to the die’s result.

    Add the die’s result to a successful damage roll.

    Only one Trick Die may be spent per roll or triggering event unless the GM rules otherwise.

    All unused Trick Dice are lost at the end of the session.

  • Treats

    Places Tokens on your Character Sheet. These are your Treats, you start with 3. During a rest, spend one of your downtime moves to play with your owner. When you do, gain Treats equal to your Spellcast Trait. You may be able to buy Treats at a Pet Shop, consult with your GM to determine where those might be.

Class items

  • A whistle you use to signal for attention.

Character questions

Background prompts

  1. Who first taught you your tricks, and what did they want from you in return?
  2. When did you first realize you could choose when to listen… and when not to?
  3. Why do you stay with your current companion, even when you don’t have to?

Connection prompts

  1. What trick of mine always impresses you, no matter how many times you’ve seen it?
  2. I once refused to help until I got what I wanted. What did I demand, and did you give in?
  3. What’s the most valuable thing you’ve caught me trying to steal?

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.