The Showstopper
Spell trait: AgilityPlay the Showstopper if you want to dazzle the battlefield with tricks, timing, and perfectly rewarded performances.
Performer’s Perch: You may perch on a willing creature within Close range.
While perched on a creature, they gain a +1 bonus to Evasion.
When an ally within Close range is targeted by an attack, but before the outcome is determined, you may mark a Stress to immediately leap to them and perch on their shoulder.
You can only perch on one creature at a time.
Treat-Fueled Frenzy: Mark a Stress to work yourself into an excited frenzy until you deal Severe damage. On a successful attack while in this frenzy, you may spend any number of Treats to gain a +1d6 damage bonus for each Treat spent.
Consume 3 Treats touch a creature and clear 2 Hit Points or 2 Stress from them.
Consume 3 Treats to describe what you do in this moment and roll with Advantage on Agility Action Rolls.
Consume 2 Treats to describe how you set the stage for your owner and perform a Tag Team Attack with them. Your owner’s roll has advantage.
Bigger Treat Pouch: You now gain a bonus to your Treat capacity equal to your Proficiency
Consume 3 Treats to temporarily Distract a target within Close range, giving them a -2 penalty to their Difficulty. (This effect does not stack)
Once per rest Consume 3 Treats to roll a d20 as your Hope die on your next attack.
Once per long rest consume 3 Treats to give yourself and all allies within Close range a Hope
Bounding Assault: When you prepare a Treat-empowered attack, you may mark an additional Stress to increase its range by one step (Melee to Very Close, Very Close to Close, etc.).
Consume 5 Treats when you or your Perched ally would mark Hit Points from an attack, you may reduce the damage by 2 Hit Points and immediately reposition them to a safe location within Far range.
Once per long rest consume 6 Treats to clear 2 Hit Points and Two Stress to all Allies within Far range.
One More Trick!: You refuse to settle for an average performance. After rolling damage, you may Consume 1 Treat to reroll any number of your damage dice. You may continue spending Treats to reroll the same dice as many times as you'd like.
Grand Finale: When your owner would mark their last Hit Point, you may mark 2 Stress to turn the moment into a Grand Finale.
Describe how you intervene in a dazzling, desperate display.
Roll a number of d6 equal to your Agility.
If at least one die shows a 6, your owner remains in the fight and splits 6 points between Hit Points and Stress. If no dice show a 6, your owner marks their last Hit Point as normal.
After resolving this ability, you gain +3 Treats.
You may only use this feature once per rest.
