Extra Bone
Domain overview
These additional Domain cards do not necessarily need to be selected during level up. It is recommended that they be acquired throughout the adventure as unique rewards for the players.
Domain card index
| Level | Type | Name | Feature | Recall |
|---|---|---|---|---|
| 2 | Ability | DUAL WIELDING PROEFICIENCY |
You have mastered the art of maintaining a relentless flow of steel.
You have mastered the art of maintaining a relentless flow of steel. You may now equip a one-handed Primary weapon in your off-hand instead of a Secondary weapon. While dual-wielding two Primary weapons, you attacks gain all positive keywords, properties, and special features from both weapons and you add your Proficiency to your total weapon damage. |
0 |
| 3 | Ability | PACK TACTICS |
While you are within Melee range of an enemy, all allies gain a +1 bonus to Attack rolls against that target.
While you are within Melee range of an enemy, all allies gain a +1 bonus to Attack rolls against that target. When an ally succeeds on an attack against an enemy within your Melee range, you may spend 1 Hope to have them add a number of d6s equal to your Proficiency to add the total to their damage roll. |
1 |
| 4 | Ability | UNSTOPPABLE MOMENTUM |
Once per rest, when you make an attack, you may spend 1 Hope and describe how you utilize the surrounding terrain (e.g., vaulting off a table, wall-running, or swinging from a chandelier).
Once per rest, when you make an attack, you may spend 1 Hope and describe how you utilize the surrounding terrain (e.g., vaulting off a table, wall-running, or swinging from a chandelier). If you do, add your Proficiency to both the Attack roll and the total Damage of that attack. |
1 |
| 5 | Ability | VENGEFUL INSTINCT |
When you mark a Major or Severe Damage threshold (after applying armor reduction, if any), you immediately gain 1 Hope and may take the Spotlight by force, even if it is currently an adversary’s turn or another player is acting.
When you mark a Major or Severe Damage threshold (after applying armor reduction, if any), you immediately gain 1 Hope and may take the Spotlight by force, even if it is currently an adversary’s turn or another player is acting. If you take an action against the creature that dealt the damage, you gain Advantage on your first roll during this Spotlight. |
1 |
| 6 | Ability | RISKY MANEUVER |
Once per scene, choose one target you can see, you and the chosen target both immediately become Vulnerable to each other's attacks.
Once per scene, choose one target you can see, you and the chosen target both immediately become Vulnerable to each other's attacks. Your target remains Vulnerable until they are successfully hit by an attack. You remain Vulnerable until you are successfully hit by an attack or the scene ends. |
2 |
Domain cards

2
DUAL WIELDING PROEFICIENCY
You have mastered the art of maintaining a relentless flow of steel. You may now equip a one-handed Primary weapon in your off-hand instead of a Secondary weapon. While dual-wielding two Primary weapons, you attacks gain all positive keywords, properties, and special features from both weapons and you add your Proficiency to your total weapon damage.

3
PACK TACTICS
While you are within Melee range of an enemy, all allies gain a +1 bonus to Attack rolls against that target. When an ally succeeds on an attack against an enemy within your Melee range, you may spend 1 Hope to have them add a number of d6s equal to your Proficiency to add the total to their damage roll.

4
UNSTOPPABLE MOMENTUM
Once per rest, when you make an attack, you may spend 1 Hope and describe how you utilize the surrounding terrain (e.g., vaulting off a table, wall-running, or swinging from a chandelier). If you do, add your Proficiency to both the Attack roll and the total Damage of that attack.

5
VENGEFUL INSTINCT
When you mark a Major or Severe Damage threshold (after applying armor reduction, if any), you immediately gain 1 Hope and may take the Spotlight by force, even if it is currently an adversary’s turn or another player is acting.
If you take an action against the creature that dealt the damage, you gain Advantage on your first roll during this Spotlight.

6
RISKY MANEUVER
Once per scene, choose one target you can see, you and the chosen target both immediately become Vulnerable to each other's attacks. Your target remains Vulnerable until they are successfully hit by an attack. You remain Vulnerable until you are successfully hit by an attack or the scene ends.
RISKY MANEUVER
These additional Domain cards do not necessarily need to be selected during level up. It is recommended that they be acquired throughout the adventure as unique rewards for the players.
Domains
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Starting Evasion
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Starting Hit Points
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Class Items
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RISKY MANEUVER Subclasses
No subclasses available.
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Background Questions
Answer any of the following, or create your own.
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Connections
Ask one of the following, or improvise.
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Discussion
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Remember to be respectful. Comments are moderated and should add to the discussion.