The King in Yellow
An abomination of Rot and Decay, makes nearby villages sick.
Motives & Tactics: Make people vurnible, Cause disease, Drive them mad
An abomination of Rot and Decay, makes nearby villages sick.
This adversary can be spotlighted up to 3 times per GM turn. Spend Fear as usual to spotlight them.
When a player is with in close rance for the first time. They must make a Presence reaction Roll, IF they fail thier spotlight immedetly Ends and the King in yellow Is spotlighted. Addionaly the player Loses a Hope if the reaction roll is lower than 7
Once per scene, mark a Stress to summon 2d4 additional adversaries, which appear at Far range.
Mark an Fear anyone with in close range of The King must make a instinct check Or Become Vurnible untill you pass the check with Hope.
When this adversary makes a successful attack against a PC, you gain a Fear.
Tier 1 solo
An abomination of Rot and Decay, makes nearby villages sick.
Motives & Tactics: Make people vurnible, Cause disease, Drive them mad
Difficulty: 13 | Thresholds: 10/15 | HP: 9 | Stress: 4
ATK: +3 | Sickness: Close | 1d10+4 Magical
Experience: Cause of disease +2, Cursed +2
HP:
STRESS:
An abomination of Rot and Decay, makes nearby villages sick.
Motives & Tactics: Make people vurnible, Cause disease, Drive them mad
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No subclasses available.
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