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Shaman

Classes Designed by Aaelius • Art by Aaelius

About this class

As a Shaman, you have a deep connection to fate, nature and the spiritual realm and you use those connections to aid those around you.

You commune with the spirits of the land, seeking their wisdom and strengthening your resolve. Ever one to seek a greater bond with those who once lived, you often look to change your fate that you may one day regain what you lost. With their aid, you bolster yourself and your allies, supporting those in need and bringing hope back to the ones who need it most.

Download the Shaman character sheet and class cards here:
https://drive.google.com/drive/folders/10Bvb6fih61tZdnSy2pJlKibHiYM1XDgR?usp=drive_link

Domains

Core domain
Sage
Core domain
Splendor

Starting stats

Evasion
11
Hit points
5

Hope feature

Guide My Path
Spend 3 Hope to use Spiritual Communion without marking a Stress. When you do, clear a Stress.

Class features

  • Spiritual Communion

    Mark a Stress and describe the Spirit Animal you summon to aid you. You can dismiss this Spirit at any time.

    At each Tier, the Spirit has the following Evasion: Tier 1 (11 Evasion); Tier 2 (12 Evasion); Tier 3 (13 Evasion);Tier 4 (14 Evasion). It has the same damage thresholds as you, but does not have its own HP or Stress. If the Spirit would mark HP, you mark that many Stress instead. Any effect that would cause the Spirit to mark Stress is ignored.

    Make a Spellcast roll to commune with the Spirit and ask it to take an Action. On a success with Hope, if your next action builds on the success of the Spirit, you gain advantage on that action. You can spend a Hope to apply one of your own Experiences to any action the Spirit would take. You can channel any spells you cast through the Spirit, using it as the point of origin for the spell.

    When you ask the Spirit to attack, it moves into Melee range of the target and it gains any benefits that would normally apply to you. On a success, it uses your proficiency and deals d6 mag damage.

    When you would mark a Stress slot but can't or your roll to commune with the Spirit is a failure with Fear, the Spirit vanishes from this realm.

Class items

  • A peculiar stick from your past
  • A pot of coloured powder

Character questions

Background prompts

  1. How has your connection with the Spirits impacted your relationship with your closest friend?
  2. There is a particular Spirit you feel a stronger connection with than the others. What is it about them that draws you toward them?
  3. What is one Spirit you seek a connection with but haven't been able to find?

Connection prompts

  1. What is one thing about me that you are afraid of?
  2. Why do you look at me strangely when I listen for the voices of Spirits at night?
  3. What is something about me that you always try to convince me I should change?

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.