Gas Grenade
At a glance
Rarity
Uncommon
Usage / timing
Use anytime
Stack limit
5
Effect
Pick a point within Far range, all creatures must make a Strength reaction roll 15 anytime they enter or start their turn within Very Close range of that point. On a fail, they become poisoned. A poisoned creature takes 1 Hit Point of damage at the beginning of each of its turns, at the end of their turn they may make a Strength test to remove the condition.
Usage notes
Using a consumable typically doesn’t require a roll unless stated. Under pressure, the GM may call for an action roll.
About this consumable
Equipment
Gas Grenade
Uncommon
Use anytime
Pick a point within Far range, all creatures must make a Strength reaction roll 15 anytime they enter or start their turn within Very Close range of that point. On a fail, they become poisoned. A poisoned creature takes 1 Hit Point of damage at the beginning of each of its turns, at the end of their turn they may make a Strength test to remove the condition.
Daggerheart Compatible. Daggerheart.com
Gas Grenade
Domains
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Starting Evasion
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Starting Hit Points
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Class Items
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Gas Grenade Subclasses
No subclasses available.
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Background Questions
Answer any of the following, or create your own.
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Connections
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Discussion
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