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Smokehound Operative

Adversaries Designed by Abe Ellis

Adversary overview

A Smokehound operative is a patient, unseen marksman who strikes from concealment, marks their target, and disappears before retaliation.

Smokehound operatives prepare the battlefield before the fight begins, taking concealed positions and creating overlapping sightlines that punish movement. They strike from hiding, coordinate fire on marked targets, and constantly reposition—vanishing and resetting the fight rather than standing their ground.

Stat block

Tier
2
Type
Skulk
Difficulty
14
HP
5
Stress
4
Attack mod
+4
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
8
Major Damage — Mark 2 HP Major
Mark 2 HP
18
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Long Rifle
Range: Far
Damage: 2d8+1
Attack Mod: +4
Damage Type: Physical

Features

Passives

  • From the Fog

    If attacking while Hidden, add an additional 1d8 to the damage roll.

  • Ghost Step

    After making an attack roll you may move up to Close range and attempt to Hide.

  • Night Vision

    This adversary sees in heavily obscured conditions and darkness as if it was clear and bright.

Actions

  • Mark the Prey
    fear 2

    This adversary picks a target they can see. Attacks made by this and other Smokehound adversaries critically hit on an 18 or higher until the target leaves its line of sight.

Reactions

Motives & tactics

Stealth Ambush Ranged Coordinated

Experiences

Smokehound Operative

Tier 2 skulk

A Smokehound operative is a patient, unseen marksman who strikes from concealment, marks their target, and disappears before retaliation.

Motives & Tactics: Stealth, Ambush, Ranged, Coordinated

Difficulty: 14 | Thresholds: 8/18 | HP: 5 | Stress: 4

ATK: +4 | Long Rifle: Far | 2d8+1 Physical

Experience:

HP:

STRESS:

Features

From the Fog - Passive: If attacking while Hidden, add an additional 1d8 to the damage roll.
Ghost Step - Passive: After making an attack roll you may move up to Close range and attempt to Hide.
Night Vision - Passive: This adversary sees in heavily obscured conditions and darkness as if it was clear and bright.
Mark the Prey - Action: This adversary picks a target they can see. Attacks made by this and other Smokehound adversaries critically hit on an 18 or higher until the target leaves its line of sight.

Discussion

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Remember to be respectful. Comments are moderated and should add to the discussion.