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Outlaw Chase

Environments Designed by Fresch

At a glance

Tier
1
Type
Event
Difficulty
11
Impulses
Get to the hideout, don't get identified, don't leave a trail, survive

Environment overview

A robbery has happened and the outlaws are on the run!

Potential adversaries

outlaws, bandits, thugs, robbers

Features

Passives

passive
  • Masked Outlaws

    As long as the outlaws have their masks on, attempts to identify them are at disadvantage

    Questions
    • What unique feature do you notice about the outlaw?
  • Like the back of my hand

    The bandits have advantage on any rolls to traverse or navigate terrain

Actions

action
  • Giddy 'up!
    Fear 1

    Spend 1 fear to move all outlaws up to very far.

  • Bulletstorm

    Spend 1 fear for two outlaws in the back to fire on 1 PC each

  • Stay back!

    Choose an outlaw to shoot at the feet of a PC's within very close range. The PC must make an appropriate reaction roll to keep the mount from startling. If they fail, the mount is startled and runs far in a different direction. If they fail by 5+, the mount bucks them off.

Reactions

reaction
  • Not so close!

    If a PC on a mount comes within melee range and attacks, the adversary can attempt to kick them off their mount (strength roll vs. an appropriate roll by the PC)

About this environment

Suggested mounted chase countdowns: d20 (15 vs 20)

If the outlaws get down to 0, they get away. If the PCs get down to 0 first, they successfully head off and stop the outlaws from escaping.

Outlaw Chase

Tier 1 Event

A robbery has happened and the outlaws are on the run!

Impulses: Get to the hideout, don't get identified, don't leave a trail, survive

Difficulty: 11

Potential Adversaries: outlaws, bandits, thugs, robbers

Features

Masked Outlaws - Passive: As long as the outlaws have their masks on, attempts to identify them are at disadvantage
  1. What unique feature do you notice about the outlaw?
Like the back of my hand - Passive: The bandits have advantage on any rolls to traverse or navigate terrain
Giddy 'up! - Action: Spend 1 fear to move all outlaws up to very far.
Bulletstorm - Action: Spend 1 fear for two outlaws in the back to fire on 1 PC each
Stay back! - Action: Choose an outlaw to shoot at the feet of a PC's within very close range. The PC must make an appropriate reaction roll to keep the mount from startling. If they fail, the mount is startled and runs far in a different direction. If they fail by 5+, the mount bucks them off.
Not so close! - Reaction: If a PC on a mount comes within melee range and attacks, the adversary can attempt to kick them off their mount (strength roll vs. an appropriate roll by the PC)

Discussion

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