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Wand of Magic Missiles

Weapons Designed by simonm223

At a glance

Trait
Knowledge
Range
Very Far
Damage
d6+4
Burden
One-Handed
Tier
Tier 2
Weapon slot
Secondary
Damage type: Magic

Weapon feature

Charges
This wand has five charges. On a successful hit with it a player may expend a charge to add an additional 1d6 to the damage. If the fifth charge is expended, roll 1d20 and, on a 1, the wand is destroyed. The wand refreshes 1d4 charges on a long rest.

About this weapon

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