Shattered Earth
At a glance
Environment overview
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Potential adversaries
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Features
Passives
passive-
Dangerous Leap
Rules Text: Moving between non-adjacent floating islands requires an Agility (14) or Strength (14) check. On a failure, the player takes 5 Physical damage from a rough landing and is Restrained (clinging to the ledge) until they spend an action to pull themselves up.
Actions
action-
Molten Plunge
Rules Text: If a player falls into or starts their turn in the magma, they take 1d10+5 Magical (Fire) damage. They must make a Strength (15) check to reach a nearby rock.
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Drifting Islands
Rules Text: Use this when a player or adversary finishes their move. Two islands drift apart or collide. Any player on a drifting island must make an Agility (13) check or be knocked Prone.
Reactions
reactionAbout this environment
Shattered Earth
Tier 2 Traversal
Impulses: Melt, shift, Leap
Difficulty: 14
Potential Adversaries: —
Features
Shattered Earth
Domains
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Starting Evasion
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Starting Hit Points
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Class Items
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Shattered Earth Subclasses
No subclasses available.
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Background Questions
Answer any of the following, or create your own.
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Connections
Ask one of the following, or improvise.
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Discussion
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