Rust
Domain overview
Domain card index
| Level | Type | Name | Feature | Recall |
|---|---|---|---|---|
| 1 | Ability | Entropy’s Kiss |
When you succeed on an Attack Roll, you can spend a Hope.
When you succeed on an Attack Roll, you can spend a Hope. The next time that target takes damage before the end of the scene, the attacker rolls an additional 1d8 damage of the same type. |
1 |
| 1 | Ability | Iron Scavenger |
When an adversary within Close range is defeated, or when you succeed on an Action Roll to dismantle or destroy environmental machinery, you can collect their remains and choose one of the following effects: • Spend 2 Hope to clear 1 Stress and heal 1 Hit Point (HP).
When an adversary within Close range is defeated, or when you succeed on an Action Roll to dismantle or destroy environmental machinery, you can collect their remains and choose one of the following effects:
|
1 |
| 1 | Ability | Scrapheart |
When you fail an Action Roll to interact with, repair, or manipulate technology or machinery, you can mark a Stress.
When you fail an Action Roll to interact with, repair, or manipulate technology or machinery, you can mark a Stress. Roll a d6 and add the result to your total, which can turn the failure into a success. |
0 |
| 2 | Ability | Iridescent Hemorrhage |
When you deal damage with a weapon attack, you can mark a Stress to add +1d6 to the total and convert all damage from that attack to Magical damage.
When you deal damage with a weapon attack, you can mark a Stress to add +1d6 to the total and convert all damage from that attack to Magical damage. If the additional d6 rolls a 6, the target becomes Vulnerable to the next attack against them. |
1 |
| 2 | Ability | Rust-Mag Grapple |
Action: Spend a Hope and make an Attack Roll using your primary weapon’s trait against an adversary within Far range.
Action: Spend a Hope and make an Attack Roll using your primary weapon’s trait against an adversary within Far range. On a success, deal weapon damage and immediately move to Melee range of the target. If the target is your size or smaller and not anchored to the environment, you may choose to pull them to Melee range instead. Out of Combat: Spend a Hope and make an Action Roll (using your primary weapon’s trait) to anchor the grapple. On a success, move in a straight line toward a surface you can see up to Far range. |
1 |
Domain cards

1
Entropy’s Kiss
When you succeed on an Attack Roll, you can spend a Hope. The next time that target takes damage before the end of the scene, the attacker rolls an additional 1d8 damage of the same type.

1
Iron Scavenger
When an adversary within Close range is defeated, or when you succeed on an Action Roll to dismantle or destroy environmental machinery, you can collect their remains and choose one of the following effects:
- Spend 2 Hope to clear 1 Stress and heal 1 Hit Point (HP).
- Once per scene, spend 2 Hope and mark 1 HP to clear an Armor Slot.

1
Scrapheart
When you fail an Action Roll to interact with, repair, or manipulate technology or machinery, you can mark a Stress. Roll a d6 and add the result to your total, which can turn the failure into a success.

2
Iridescent Hemorrhage
When you deal damage with a weapon attack, you can mark a Stress to add +1d6 to the total and convert all damage from that attack to Magical damage. If the additional d6 rolls a 6, the target becomes Vulnerable to the next attack against them.

2
Rust-Mag Grapple
Action: Spend a Hope and make an Attack Roll using your primary weapon’s trait against an adversary within Far range. On a success, deal weapon damage and immediately move to Melee range of the target. If the target is your size or smaller and not anchored to the environment, you may choose to pull them to Melee range instead.
Out of Combat: Spend a Hope and make an Action Roll (using your primary weapon’s trait) to anchor the grapple. On a success, move in a straight line toward a surface you can see up to Far range.
Rust-Mag Grapple
Domains
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Starting Evasion
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Starting Hit Points
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Class Items
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Rust-Mag Grapple Subclasses
No subclasses available.
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Background Questions
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Connections
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Discussion
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