Court of Law Trial
Environment overview
A formal legal proceeding where truth, deception, and influence shape the verdict
Potential adversaries
Features
Passives
passive-
The Trial
Track the proceedings with two clocks: For The Defense (8) and For The Prosecution (8).
When a PC makes an action roll to influence the court (Presence, Knowledge, or Instinct):
• Critical Success: Defense +2
• Success with Hope: Defense +1
• Success with Fear: Defense +1, Prosecution +1
• Failure with Hope: No advancement
• Failure with Fear: Prosecution +1
When a clock fills:
• Defense: Verdict favors the party
• Prosecution: Verdict goes against themQuestions- What detail draws the judge’s attention?
- What argument changes the room?
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Discovery
If the party prepared evidence or witnesses, their first 2 rolls have advantage. Otherwise, the GM gains 1 Fear.
Questions- What did the party uncover before the trial began?
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Burden of Proof
Unsupported claims are made with disadvantage.
Supported claims are made with advantage.Questions- What missing proof weakens the case?
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Judicial Bias
Place 3 tokens on this feature.
Remove a token when the party impresses the court. Add a token when they upset the court (max 6, min 0)
• 0 tokens: Next defense roll has advantage
• 6 tokens: Advance the Prosecution clock by 1
Clear tokens at the end of the trial.Questions- What bias shapes the judge’s rulings?
Actions
action-
Crowd Pressure
Spend Fear to escalate the courtroom.
• 1 Fear: A PC has disadvantage on their next roll, a PC marks 1 Stress, or add 1 Bias token
• 2 Fear: Advance the Prosecution clock by 1 or introduce a new witness or evidenceQuestions- What causes the crowd to react?
Reactions
reaction-
Objection
Trigger: Testimony or evidence is presented
Roll Presence or Knowledge (14)
• Success: Negate the action
• Failure: Prosecution +1Questions- What flaw do they expose?
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Rules of Decorum
Trigger: A PC breaks legal protocol
Mark 1 Stress or advance the Prosecution clock.Questions- What action draws the judge’s warning?
About this environment
“A charged courtroom where law, politics, and hidden agendas clash beneath a veneer of order.”
This environent uses three clocks to track the process from Start to Finish.
1- Pretrial/Discover
2- Defense
3- Prosecution
Court of Law Trial
Tier 2 Event
A formal legal proceeding where truth, deception, and influence shape the verdict
Impulses: Mea Culpa, Kangaroo Court, Objection, Strike from the record, Expose contradiction, Enforce decorum, Sway Judgement
Difficulty: 14
Potential Adversaries: Surprise Witness, Obscure Legal Precedent, Effective Argument, Unsupported Claims
Features
- What detail draws the judge’s attention?
- What argument changes the room?
- What did the party uncover before the trial began?
- What missing proof weakens the case?
- What bias shapes the judge’s rulings?
- What causes the crowd to react?
- What flaw do they expose?
- What action draws the judge’s warning?
Court of Law Trial
“A charged courtroom where law, politics, and hidden agendas clash beneath a veneer of order.”
This environent uses three clocks to track the process from Start to Finish.
1- Pretrial/Discover
2- Defense
3- Prosecution
Domains
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Starting Evasion
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Starting Hit Points
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Class Items
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Court of Law Trial Subclasses
No subclasses available.
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Background Questions
Answer any of the following, or create your own.
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Connections
Ask one of the following, or improvise.
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Discussion
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.