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Gas Spore Fungus

Adversary overview

A large plant who attacks with determination.

Gas spores are floating, orbicular fungi with rhizome growths and protuberances that resemble the stalks and eyes of beholders. If destroyed, a gas spore explodes in a poisonous burst that can infect creatures and slay them in hours. Infected corpses spawn more gas spores that grow to full size in a matter of days.

Stat block

Tier
1
Type
Minion
Difficulty
8
HP
4
Stress
3
Attack mod
+1
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
1
Major Damage — Mark 2 HP Major
Mark 2 HP
1
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Tendril
Range: Very Close
Damage: 1d6+1
Attack Mod: +1
Damage Type: Physical

Features

Passives

  • False Appearance

    While the shrieker remains motionless, it is indistinguishable from an ordinary fungus.

  • Minion (5)

    Defeated when they take any damage. For every 5 damage a PC deals to this adversary, defeat an additional Minion within range the attack would succeed against.

  • Death Burst

    When this adversary dies, all creatures within Close range take 1d6 damage.

Actions

  • Venomous Strike

    Make an attack. On success, deal normal damage and the target becomes Infected until they heal any HP (disadvantage on action rolls while infected).

Reactions

Motives & tactics

Patrol Defend Flee if outmatched

Experiences

Gas Spore Fungus

Tier 1 minion

A large plant who attacks with determination.

Motives & Tactics: Patrol, Defend, Flee if outmatched

Difficulty: 8 | Thresholds: 1/1 | HP: 4 | Stress: 3

ATK: +1 | Tendril: Very Close | 1d6+1 Physical

Experience: —

HP:

STRESS:

Features

False Appearance - Passive: While the shrieker remains motionless, it is indistinguishable from an ordinary fungus.
Minion (5) - Passive: Defeated when they take any damage. For every 5 damage a PC deals to this adversary, defeat an additional Minion within range the attack would succeed against.
Venomous Strike - Action: Make an attack. On success, deal normal damage and the target becomes Infected until they heal any HP (disadvantage on action rolls while infected).
Death Burst - Passive: When this adversary dies, all creatures within Close range take 1d6 damage.

Discussion

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