Merrow Raider
A cruel, aquatic hunter that uses superior mobility and restrictive equipment to isolate and drag prey into the depths.
Motives & Tactics: Divide the group, Capture, Drag to the ocean
Designed by
A cruel, aquatic hunter that uses superior mobility and restrictive equipment to isolate and drag prey into the depths.
A hulking, fish-like humanoid with scales the color of a bruised ocean. Its mouth is filled with jagged, needle-like teeth, and it carries a trident crafted from salvaged ship timber and sharpened sea-beast bone.
Suffers no penalties or disadvantage for underwater combat.
This adversary can be spotlighted up to X times per GM turn. Spend Fear as usual to spotlight them.
Target within Far range must make an Agility reaction (Difficulty 13). On a failure, they are Restrained. The target or an ally can spend an action to make a Strength or Finesse check (DC 13) to tear the net and end the effect. Can only be used once.
Tier 1 solo
A cruel, aquatic hunter that uses superior mobility and restrictive equipment to isolate and drag prey into the depths.
Motives & Tactics: Divide the group, Capture, Drag to the ocean
Difficulty: 13 | Thresholds: 8/14 | HP: 6 | Stress: 4
ATK: +4 | Trident: Very Close | 1d10+1 Physical
Experience: Experienced hunter +3
HP:
STRESS:
A cruel, aquatic hunter that uses superior mobility and restrictive equipment to isolate and drag prey into the depths.
Motives & Tactics: Divide the group, Capture, Drag to the ocean
A hulking, fish-like humanoid with scales the color of a bruised ocean. Its mouth is filled with jagged, needle-like teeth, and it carries a trident crafted from salvaged ship timber and sharpened sea-beast bone.
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No subclasses available.
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