Bard
About this class
Distract an adversary to lower their difficulty by 2.
Included subclasses
Domains
Grace
Splendor
Starting stats
Hope feature
Class features
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Rally Die
Once per session, describe how you rally the party and give yourself and each of your allies a Rally Die. At level 1, your Rally Die is a D6. A PC can spend their Rally Die to roll it, adding the result to their action roll, reaction roll or damage roll, or to clear a number of Stress equal to the result. At the end of each session, clear all unspent Rally Dice.
LEVEL 5: Rally Die increases to a D8
Class items
- A romance novel
Character questions
Background prompts
- Who from your community taught you to have such confidence in yourself?
- You were in love once. Who did you adore, and how did they hurt you?
- You’ve always looked up to another bard. Who are they, and why do you idolize them?
Connection prompts
- What made you realize we were going to be such good friends?
- What do i do that annoys you?
- Why do you grab my hand at night?
Subclass cards
Printable via header menu
Manouche
Foundation
SPELLCAST TRAIT: Presence
Winds of the Forgotten: You channel the voice of the Forgotten Gods with your accordion. Once per session, place a number of tokens on this card equal to your Presence. Spend a token to play a song dedicated to the following Forgotten Gods:
Valtir—Sing through the chains. Allies within Close range remove a condition currently afflicting them.
Swann—Wear the Red Veil. Choose an ally to gain Invisible. Effect ends after one action.
Ketheris—Dethron adversaries. Allies within Very Close range get a 2 to their next action roll.
Serrin—Defy destiny.Reaction to prevent a Critical Hit on an ally within Close range.
Manouche
Specialization
Gales of Ye Old tales: You can perform the following songs once per session by spending two of the tokens placed on this card. You cannot perform any other songs while either of these effects are active, and these effects last until the end of the scene or until you take Severe damage:
- Kurultak | A devastating screech. All adversaries within Close Range must succeed on an Reaction Roll (DC - 10 + your level) or mark a stress. Additionally, you can Mark a Stress for every affected enemy to Bane them with disadvantage on Action rolls.
- Bleem | A dedicated delicate serenate. Select one ally within Very Close range to grant them advantage on their Action and Reaction rolls. Additionally, you can Mark a Stress to Bless their Hope die to a d20 for their next Action roll.
Manouche
Mastery
TBD: TBD
Bard
Distract an adversary to lower their difficulty by 2.
Domains
Grace + Splendor
Starting Evasion
10
Starting Hit Points
5
Class Items
- • A romance novel
Bard’s Hope Feature
Make a Scene : Spend 3 hope to give -2 to an adversaries difficulty.
Class Features
Rally Die
Once per session, describe how you rally the party and give yourself and each of your allies a Rally Die. At level 1, your Rally Die is a D6. A PC can spend their Rally Die to roll it, adding the result to their action roll, reaction roll or damage roll, or to clear a number of Stress equal to the result. At the end of each session, clear all unspent Rally Dice. LEVEL 5: Rally Die increases to a D8
Bard Subclasses
Choose either the Manouche subclass.
Manouche
A bard that focuses on support and heals
Spellcast Trait
Presence
Foundation Features
Winds of the Forgotten: You channel the voice of the Forgotten Gods with your accordion. Once per session, place a number of tokens on this card equal to your Presence. Spend a token to play a song dedicated to the following Forgotten Gods:
Valtir—Sing through the chains. Allies within Close range remove a condition currently afflicting them.
Swann—Wear the Red Veil. Choose an ally to gain Invisible. Effect ends after one action.
Ketheris—Dethron adversaries. Allies within Very Close range get a 2 to their next action roll.
Serrin—Defy destiny.Reaction to prevent a Critical Hit on an ally within Close range.
Specialization Feature
Gales of Ye Old tales: You can perform the following songs once per session by spending two of the tokens placed on this card. You cannot perform any other songs while either of these effects are active, and these effects last until the end of the scene or until you take Severe damage:
- Kurultak | A devastating screech. All adversaries within Close Range must succeed on an Reaction Roll (DC - 10 + your level) or mark a stress. Additionally, you can Mark a Stress for every affected enemy to Bane them with disadvantage on Action rolls.
- Bleem | A dedicated delicate serenate. Select one ally within Very Close range to grant them advantage on their Action and Reaction rolls. Additionally, you can Mark a Stress to Bless their Hope die to a d20 for their next Action roll.
Mastery Feature
TBD: TBD
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Background Questions
Answer any of the following, or create your own.
- • Who from your community taught you to have such confidence in yourself?
- • You were in love once. Who did you adore, and how did they hurt you?
- • You’ve always looked up to another bard. Who are they, and why do you idolize them?
Connections
Ask one of the following, or improvise.
- • What made you realize we were going to be such good friends?
- • What do i do that annoys you?
- • Why do you grab my hand at night?
Discussion
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.