Fortification
Domain overview
The doctrine of the held line. Earth, sandbag, and prayer woven into walls a legion cannot break. Practitioners of Fortification are the reason a trench survives the night.
Domain card index
| Level | Type | Name | Feature | Recall |
|---|---|---|---|---|
| 1 | Ability | Dug-In Position |
When you take a moment to dig in at your current position, place a Fortified token on this card.
When you take a moment to dig in at your current position, place a Fortified token on this card. While you hold the token, gain +2 to your damage thresholds. You lose the Fortified token when you move, take Major damage, or at the end of a scene. |
0 |
| 1 | Ability | I Am The Wall |
When an ally within Very Close range would take damage, you can mark a Stress to stand in the way and make yourself the target of the attack instead.
When an ally within Very Close range would take damage, you can mark a Stress to stand in the way and make yourself the target of the attack instead. When you take damage from this attack, you can mark any number of Armor Slots. |
0 |
| 1 | Ability | Parapet Push |
Make an attack with your primary weapon against a target within Melee range.
Make an attack with your primary weapon against a target within Melee range. On a success, you deal damage and knock them back to Close range. On a success with Hope, add a d6 to your damage roll. Additionally, you can spend a Hope to make them temporarily Vulnerable. |
0 |
Domain cards

1
Dug-In Position
When you take a moment to dig in at your current position, place a Fortified token on this card. While you hold the token, gain +2 to your damage thresholds. You lose the Fortified token when you move, take Major damage, or at the end of a scene.

1
I Am The Wall
When an ally within Very Close range would take damage, you can mark a Stress to stand in the way and make yourself the target of the attack instead. When you take damage from this attack, you can mark any number of Armor Slots.

1
Parapet Push
Make an attack with your primary weapon against a target within Melee range. On a success, you deal damage and knock them back to Close range. On a success with Hope, add a d6 to your damage roll.
Additionally, you can spend a Hope to make them temporarily Vulnerable.
Parapet Push
The doctrine of the held line. Earth, sandbag, and prayer woven into walls a legion cannot break. Practitioners of Fortification are the reason a trench survives the night.
Domains
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Starting Evasion
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Starting Hit Points
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Class Items
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Parapet Push Subclasses
No subclasses available.
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Background Questions
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Connections
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Discussion
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