Shambling Mound
Adversary overview
A large plant who attacks with determination.
Shambling mounds—also known as “shamblers”—embody the tenacity of the wilderness, seeking only to consume and grow. These masses of vegetation rise up to half again as tall as a human and possess thick limbs and a vague head. As they move through bogs and undergrowth, they ensnare creatures that come within reach. Shambling mounds bury those they catch within their own forms as compost.
Strange circumstances might give rise to shambling mounds, transforming vegetation into hulks with rudimentary cunning. Such conditions include strikes from magical lightning, nature defending itself, or druidic curses. Roll on or choose a result from the Shambling Mound Cultivation table to inspire a shambling mound’s origins and features.
Shambling Mound Cultivation
1d6 The Shambling Mound Is …
1 Covered in vibrant alien or Feywild blooms.
2 Hauling a rune-etched menhir in its torso.
3 Infested with vermin or fungi.
4 Made up of knotty vines entangling skeletons.
5 Mutated and leaking glowing pollution.
6 The remains of an ancient tree or a treant.
Stat block
Standard attack
Features
Passives
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Engulf
When the Shambling Mound attacks with Slam, if it hits the target creature is engulfed. While engulfed, the target creature is Restrained.
Actions
Reactions
Motives & tactics
Experiences
- Stealth +2
Shambling Mound
Tier 2 skulk
A large plant who attacks with determination.
Motives & Tactics: Ambush, Flank, Escape
Difficulty: 15 | Thresholds: 11/20 | HP: 5 | Stress: 3
ATK: +1 | Slam: Very Close | 1d6+1 Physical
Experience: Stealth +2
HP:
STRESS:
Features
Shambling Mound
Shambling mounds—also known as “shamblers”—embody the tenacity of the wilderness, seeking only to consume and grow. These masses of vegetation rise up to half again as tall as a human and possess thick limbs and a vague head. As they move through bogs and undergrowth, they ensnare creatures that come within reach. Shambling mounds bury those they catch within their own forms as compost.
Strange circumstances might give rise to shambling mounds, transforming vegetation into hulks with rudimentary cunning. Such conditions include strikes from magical lightning, nature defending itself, or druidic curses. Roll on or choose a result from the Shambling Mound Cultivation table to inspire a shambling mound’s origins and features.
Shambling Mound Cultivation
1d6 The Shambling Mound Is …
1 Covered in vibrant alien or Feywild blooms.
2 Hauling a rune-etched menhir in its torso.
3 Infested with vermin or fungi.
4 Made up of knotty vines entangling skeletons.
5 Mutated and leaking glowing pollution.
6 The remains of an ancient tree or a treant.
Domains
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Starting Evasion
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Starting Hit Points
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Class Items
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Shambling Mound Subclasses
No subclasses available.
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Background Questions
Answer any of the following, or create your own.
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Connections
Ask one of the following, or improvise.
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Discussion
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.