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Warlock

Classes Designed by battybright

Domains

Core domain
Grace
Homebrew domain

Starting stats

Evasion
11
Hit points
6

Hope feature

Patron's Boon
Spend 3 Hope to call out to your patron for help, gaining 1d4 Favor.

Class features

  • Warlock Patron

    You have committed yourself to a patron (god, demon, fae, or other supernatural entity) in exchange for power. Write their name above. Then choose their spheres of influence, at GM discretion (Nature & Mischief, Love & War, Knowledge & Shadow, etc.), record them below, and set their values to +2. Anytime you increase your tier, these spheres of influence gain a permanent +1 bonus. Before making an action roll that relates to one of your patron’s spheres of influence, you can spend a Favor to call on them and add its value to the roll.

  • Favor

    Start with 3 Favor. During a rest, spend one of your downtime moves to tithe to your patron. When you do, gain Favor equal to your Presence. If you choose to forgo this offering, the GM instead gains a Fear.

Class items

  • A carving that symbolizes your patron
  • A ring you can't remove

Character questions

Background prompts

  1. What desperate situation led you to pledge your life to your patron?
  2. Your patron has given you one task you must accomplish above all else. What is it, and why does it worry you?
  3. You and your patron are similar in a very specific way. What characteristic do you share, and how do you feel about it?

Connection prompts

  1. I confide in you about what my patron says and does. Why?
  2. You once saw me tithe to my patron and it’s changed how you interact with me. What did you see and how has it affected you?
  3. I once did something very foolish, and you have never let me live it down. What was it?

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.