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Juggernaut • Martial Artist

Subclasses Designed by battybright

Designed for class

Brawler
Homebrew class
Brawler

Subclass details

Juggernaut

Play the Juggernaut if you want to play a rowdy fisticuffs fighter.

Foundation
Tier 1

Powerhouse: Increase the d8 damage dice for your unarmed attack to d10s. Additionally you can mark a Stress to target two creatures within Melee range with a single attack roll.

Overwhelm: On a successful attack, you can spend a Hope to force the target to mark a Stress or to throw them within Close range.

Specialization
Tier 2

Rugged: Gain a permanent +3 bonus to your Severe damage threshold. Additionally, your "Powerhouse" feature can target three creatures instead of two.

Eye for an Eye: When you mark more than one Hit Point from an attack in Melee range, the attacker must make a Reaction Roll (13). On a failure, once per rest, they immediately mark the same number of Hit Points in return.

Mastery
Tier 3

Pummeljoy: Whenever you roll a critical success on a weapon attack in Melee range, you gain an additional Hope, clear an additional Stress, and add +1 to your Proficiency for the attack.

Not Done Yet: When you mark more than one HP from an attack, you can gain a Hope or clear a Stress.

Martial Artist

Play the Martial Artist if you want to be a fluid and versatile melee fighter.

Foundation
Tier 1

Martial Form: Take the Martial Form sheet. You start with two martial stances from Tier 1. When you reach a new tier, take two additional stances of your tier or lower.

Focus: During a rest, roll a number of d6s equal to your Instinct and place a number of Focus tokens equal to the highest value rolled on this card. Spend a Focus to shift into a stance until you take Severe damage, the scene ends, you mark your last Hit Point, or you shift into another stance.

Specialization
Tier 2

Keen Defenses: When you are targeted by an attack, you can spend a Focus to make the adversary's attack roll have disadvantage.

Spirit Blast: Spend a Focus to make an Instinct Roll using Instinct against an adversary within Close range. On a success, you deal d20+3 magic damage using your Proficiency, and you can spend an additional Focus to make them temporarily Vulnerable.

Mastery
Tier 3

Limit Breaker: Once per rest, you can pull off an unbelievable feat like running across water, leaping between distant rooftops, or scaling the side of building without needing to roll. When you do, gain a Hope and clear a Stress.

Printable cards

Foundation / Specialization / Mastery
Brawler

Juggernaut

Foundation

Powerhouse: Increase the d8 damage dice for your unarmed attack to d10s. Additionally you can mark a Stress to target two creatures within Melee range with a single attack roll.

Overwhelm: On a successful attack, you can spend a Hope to force the target to mark a Stress or to throw them within Close range.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Brawler

Juggernaut

Specialization

Rugged: Gain a permanent +3 bonus to your Severe damage threshold. Additionally, your "Powerhouse" feature can target three creatures instead of two.

Eye for an Eye: When you mark more than one Hit Point from an attack in Melee range, the attacker must make a Reaction Roll (13). On a failure, once per rest, they immediately mark the same number of Hit Points in return.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Brawler

Juggernaut

Mastery

Pummeljoy: Whenever you roll a critical success on a weapon attack in Melee range, you gain an additional Hope, clear an additional Stress, and add +1 to your Proficiency for the attack.

Not Done Yet: When you mark more than one HP from an attack, you can gain a Hope or clear a Stress.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Brawler

Martial Artist

Foundation

Martial Form: Take the Martial Form sheet. You start with two martial stances from Tier 1. When you reach a new tier, take two additional stances of your tier or lower.

Focus: During a rest, roll a number of d6s equal to your Instinct and place a number of Focus tokens equal to the highest value rolled on this card. Spend a Focus to shift into a stance until you take Severe damage, the scene ends, you mark your last Hit Point, or you shift into another stance.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Brawler

Martial Artist

Specialization

Keen Defenses: When you are targeted by an attack, you can spend a Focus to make the adversary's attack roll have disadvantage.

Spirit Blast: Spend a Focus to make an Instinct Roll using Instinct against an adversary within Close range. On a success, you deal d20+3 magic damage using your Proficiency, and you can spend an additional Focus to make them temporarily Vulnerable.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Brawler

Martial Artist

Mastery

Limit Breaker: Once per rest, you can pull off an unbelievable feat like running across water, leaping between distant rooftops, or scaling the side of building without needing to roll. When you do, gain a Hope and clear a Stress.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

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