School of Augury
Spell trait: KnowledgePlay the School of Augury if you want to wield the power of prophecy, using your knowledge of fate to bend it to your will
Seer: You gain a pool of dice called Seer Dice. When your Strange Patterns feature activates, you can also place a d8 in this card, adding the die to the pool. You can store a number of Seer Dice equal to your Spellcast trait. When you or an ally within Far range rolls their Duality Dice, you can spend a Seer Dice and add the result to the roll. At the end of each session, clear any unspent Seer Dice on this card.
Prophecy Foretold: You can choose 2 different numbers as part of your Strange Patterns feature.
Oracle's Favour: Your Seer Dice increases to a d10
Shared Destiny: Once per long rest, choose an ally and read their fate as a downtime move. Until your next long rest, they also benefit from your Strange Patterns feature on their own rolls, gaining one Hope or clearing a Stress when it activates. When this happens, they also generate Seer Dice for you.
So Mote It Be: Your Seer Die increases to a d12.
Weaver of Fate: Once per session, you can switch the results of an ally's Hope and Fear dice.
