THIS IS NOT A CAMPAIGN FRAME
This is a bundle of rules intended to help players and GMs alike introduce vehicles into their campaign - be it an old-school fantasy, an old-school scifi, a cyberpunk dystopia, or one of the thousands of other really awesome ideas out there.
Within, you will find:
- Rules for running races and pursuits
- Rules for building your own racetracks
- Rules for vehicle-to-vehicle combat
- Twenty-three distinct vehicle sidecars to slot into any campaign
Ultimately, this is a pick-and-choose experience. Pull out the bits you like, plug them into your game, and see if they work.
And if they don't: iterate! Disagree! Improve on what I've done and make it your own!