Warden of Summoning
Spell trait: InstinctPlay a Warden of Summoning if, instead of transforming into beasts, you want to summon diverse and wonderful creatures to aid you.
Summon: When you use Beastform, instead of transforming into an animal, you call a creature called a "summon" to you. The summon appears within Close range and is treated as your character in the Beastform of your choice, using your traits, base evasion score, and damage thresholds. The summon can understand and communicate with you. Your character remains in the scene and can still act normally. On your spotlight you can choose to act as your character or your summon.
You and your summon share Hit Points, Armor slots, Stress slots, and Hope. However, if both you and your summon are hit by the same attack, only mark HP, Stress, or Armor slots for it once. If you mark your last HP, the summon disappears.
Transposition: If your summon is within Close range, you can spend a Hope to swap places with it.
Elusive Conjurer: When you have an active summon, you (but not your summon) gain a +2 bonus to your Evasion.
Powerful Bond: When your summon is hit with an attack and you mark 2 or more Hit Points, you can mark a Stress to reduce the number of Hit Points you mark by 1.
