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Dangerous Basement

Tier
1
Type
Exploration
Difficulty
11
Impulses
Stuffy air, chain reactions

Environment overview

A basement full of unstable chemicals

Potential adversaries

Giant Rats, Zombies

Features

Passives

passive

Actions

action
  • Catching Fire

    Uses:3
    Spend a Fear to have fire spread to another area of the basement. All creatures within very close distance to the fire must make an 11 Agility Roll or take 2d6 points of physical damage.

Reactions

reaction
  • Chemical Reaction

    When a player rolls with fear start a d6 countdown timer. On every fear roll mark down 1. When the timer is up chemicals in the barrels have started to combine and make smoke and fire. When a player takes the spotlight they must make a Strength roll 11 or mark a Stress and take 1 point direct physical damage.

    Questions
    • Something in the barrels has leaked and combined. You smell acrid smoke.

About this environment

Chemical Reaction – Reaction
Uses: 1
When a player rolls with fear start a d6 countdown timer. On every fear roll mark down 1. When the timer is up chemicals in the barrels have started to combine and make smoke and fire. When a player takes the spotlight they must make a Strength roll 11 or mark a Stress and take 1 point direct physical damage.
Something in the barrels has leaked and combined. You smell acrid smoke.
Catching Fire – Action
Uses: 3
Spend a Fear to have fire spread to another area of the basement. All creatures within very close distance to the fire must make an 11 Agility Roll or take 2d6 points of physical damage.
The fire leaps to another shelf and begins to burn more intensely.

Dangerous Basement

Tier 1 Exploration

A basement full of unstable chemicals

Impulses: Stuffy air, chain reactions

Difficulty: 11

Potential Adversaries: Giant Rats, Zombies

Features

Catching Fire - Action: Uses:3 Spend a Fear to have fire spread to another area of the basement. All creatures within very close distance to the fire must make an 11 Agility Roll or take 2d6 points of physical damage.
Chemical Reaction - Reaction: When a player rolls with fear start a d6 countdown timer. On every fear roll mark down 1. When the timer is up chemicals in the barrels have started to combine and make smoke and fire. When a player takes the spotlight they must make a Strength roll 11 or mark a Stress and take 1 point direct physical damage.
  • Something in the barrels has leaked and combined. You smell acrid smoke.

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