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Sub-Zero

Adversaries Designed by Erik Smith

Adversary overview

Sub-Zero from the Mortal Combat video games and movies

NEW DEATH MOVE- FATALITY:

A particularly gruesome death. The GM narrates the most grisly and disturbing death possible, including ripping out an opponents spine, freezing them solid and shattering them, or anything else you or the GM can imagine.

All PCs within Far range, Lose a Hope, and the GM Gains a Fear

Stat block

Tier
3
Type
Solo
Difficulty
18
HP
7
Stress
4
Attack mod
+3
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
20
Major Damage — Mark 2 HP Major
Mark 2 HP
32
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Martial Arts
Range: Very Close
Damage: 3D8+7
Attack Mod: +3
Damage Type: Physical

Features

Passives

  • Martial Arts

    In any spotlight in which Sub-Zero does not attack, his difficulty goes up by +1 until his next spotlight

Actions

  • Ice Powers
    fear 1

    Sub-Zero Marks a Fear to activate his Ice Powers. If an attack roll is successful, in addition to the regular damage the target can be *Restrained (Ice Block)* or *Vulnerable (Ice Slick)* until their next spotlight

  • Ice Weapons
    stress 1

    Sub-Zero can use his ice powers to form weapons. He can Mark a Stress to form an ice weapon of his choice and for this spotlight, his damage increases to 4D8+10. He can maintain these weapons by Marking an additional Stress at the start of each spotlight after the weapon is formed

  • Fatality
    stress 1

    When Sub-Zero makes a target mark their last Hit Point, he can Mark a Stress and choose their Death Move (Including **Fatality** below). When he does this add D4 points of Fear to the pool

Reactions

  • Counter

    If an attack that targets Sub-Zero misses and the GM has no Fear in the pool, Sub-Zero can take the spotlight and immediately make an attack against that target

Motives & tactics

Martial Arts and Ice

Experiences

  • Get Over Here +3
  • Sub-Zero wins +3

Sub-Zero

Tier 3 solo

Sub-Zero from the Mortal Combat video games and movies

Motives & Tactics: Martial Arts and Ice

Difficulty: 18 | Thresholds: 20/32 | HP: 7 | Stress: 4

ATK: +3 | Martial Arts: Very Close | 3D8+7 Physical

Experience: Get Over Here +3, Sub-Zero wins +3

HP:

STRESS:

Features

Martial Arts - Passive: In any spotlight in which Sub-Zero does not attack, his difficulty goes up by +1 until his next spotlight
Ice Powers - Action: Sub-Zero Marks a Fear to activate his Ice Powers. If an attack roll is successful, in addition to the regular damage the target can be *Restrained (Ice Block)* or *Vulnerable (Ice Slick)* until their next spotlight
Ice Weapons - Action: Sub-Zero can use his ice powers to form weapons. He can Mark a Stress to form an ice weapon of his choice and for this spotlight, his damage increases to 4D8+10. He can maintain these weapons by Marking an additional Stress at the start of each spotlight after the weapon is formed
Fatality - Action: When Sub-Zero makes a target mark their last Hit Point, he can Mark a Stress and choose their Death Move (Including **Fatality** below). When he does this add D4 points of Fear to the pool
Counter - Reaction: If an attack that targets Sub-Zero misses and the GM has no Fear in the pool, Sub-Zero can take the spotlight and immediately make an attack against that target

Discussion

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Remember to be respectful. Comments are moderated and should add to the discussion.