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Arcane Gunner

About this class

As an Arcane Gunner, you’ve embraced the thrill of the hunt and dedicated your arcane powers to firearms so you can go after any prey with either tricks or raw precise shots.

Domains

Core domain
Arcana
Core domain
Bone

Starting stats

Evasion
10
Hit points
6

Hope feature

Sharpshooter
Spend Three Hope when you miss an attack to add your Tier to the attack roll.

Class features

  • Minor Arcane Creation

    You are able to create minor and small things with your arcane. They can be an object, tools, material or noncomplex item that is no bigger than your hands.

  • Arcane Enchantments

    Your arcane knowledge and skills allows you to do small enchantments. You can do the following:
    ◉You have placed enchantments on your firearm(s), which is either a rifle, revolver or shotgun, and can weave elemental enchantments onto your bullets. Your firearms do magical damage and can become one of the following elements: fire, water, ice, wind, lighting, or pure arcane.
    ◉You can place a harmless, small enchantment rune on an object you touch with a parameter trigger to turn off or on of your choice. For example, a sound, shed small amounts of light color, float in the air, move in slow motion, playback a short recording, magically lock for half a day, or provide heat. Examples for the parameters to turn on or off the effect can be a timer, proximity or even a keyword.

  • Showdown

    Mark a stress to roll a number of D6s equal to your Spellcasting Trait. Put a number of tokens equal to the highest roll on this card. To use these tokens, make an attack roll- on a success, roll 1d4 with your proficiency; repeat this for every token on this card, then remove all tokens.

Class items

  • A Bullet With Someone's Name On It
  • or
  • A Deck of Cards With Five Aces

Character questions

Background prompts

  1. Who or what was your first target and why did their death matter so much to you?
  2. You have a habit that somewhat annoys you and you just can't seem to shake off. What is it?
  3. Something set you down the path of the hunter with your arcane gifts. What was it and did you have a mentor? Can be an event, organization, person or other.

Connection prompts

  1. We have a deal between us that must be honored and the rest of the party might not be aware of. What is it?
  2. Why are you not bothered by my unique arcane magic nor by my firearms?
  3. What bizarre, crazy or intense situation did we first meet that led to us becoming close friends or extremely loyal to each other?

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.