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Armorer • Titan

About these subclasses

The Armorer Class is just a nice supportive tanky class that helps with survivability, a smarter guardian. The titan class cannot be played currently as it requires the companion sheet, which will be available either on reddit or on the main page of heartofdaggers, both under tovir sometime soon.

Designed for class

Homebrew class
Bastion

Armorer

Play the armorer if you wish to prepare your allies for battle.

Foundation

Barbaric Armor Design: Gain the Bare Bones Valor Ability Card, and choose an ally, while this card is in your hand you can share its benefits with one willing ally using your knowledge or your strength for its armor score, you can change which ally benefits from this on a Long Rest.

Fighting Done By Scholars: On Cog and Valor Cards you can substitute your knowledge for strength or your strength for knowledge. You can as well on a Strength or Knowledge roll **Spend 1 Hope** to use the either trait for that roll.

Specialization

Reinforced Armorer: Gain the Armorer Valor Ability card, while it is in your hand, when you repair armor as a downtime move your allies clear the same amount of Armor Slots as you do.

Callibration: If you have 3 cards of 1 domain and 2 cards of a different domain in your hand you can have an extra card in your hand of the domain you have only 2 cards of.

Mastery

Autonomous Armor: Once per Rest if you are to mark your last Hit Point you don't take any damage, and Clear all your Armor Slots. Until the end of the scene when you take damage you may mark as many armor slots as you want.

Titan

Ride a giant mech

Foundation

Protocol 1: Spend 3 Hope to summon your mech, you can ride your mech. When you are riding your mech you use its thresholds and its evasion. If your mech is destroyed with you inside you Mark 3 Hit-Points and 3 Stress your mech cannot be re summoned until after a long rest if it’s destroyed.

Simple AI: Your mech can function by itself but it cannot use its weapons or abilities by itself. It uses your Knowledge stat for all its rolls.

Right to Repair: During a long rest you can use a downtime action to clear all stress from your mech.

Specialization

Protocol 2: Your mech becomes smarter, it also can speak. It has unconditional loyalty to you. It also gains an experience at +3, when it makes an action roll by itself you can Spend a Hope to add its experience to it. You can also Spend a Hope when outside the mech to command it to attack.

Pit Stop: During a short rest you can use a downtime action to repair 1d4 stress from your mech.

Mastery

Protocol 3: When your mech dies with you inside you can eject from it taking no damage, you are flung in any direction within Far Range and creatures within Close range of your mech must make an Agility Reaction Roll (20) or take 4d20 Magical damage.

Draconic Core: Once Per Rest mark all your mechs remaining stress except one and fire a beam up to Very Far Range. Targets in this line take 2d100 damage.

Printable cards

Foundation / Specialization / Mastery
Valor domain icon
Bastion

Armorer

Foundation

Barbaric Armor Design: Gain the Bare Bones Valor Ability Card, and choose an ally, while this card is in your hand you can share its benefits with one willing ally using your knowledge or your strength for its armor score, you can change which ally benefits from this on a Long Rest.

Fighting Done By Scholars: On Cog and Valor Cards you can substitute your knowledge for strength or your strength for knowledge. You can as well on a Strength or Knowledge roll **Spend 1 Hope** to use the either trait for that roll.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Valor domain icon
Bastion

Armorer

Specialization

Reinforced Armorer: Gain the Armorer Valor Ability card, while it is in your hand, when you repair armor as a downtime move your allies clear the same amount of Armor Slots as you do.

Callibration: If you have 3 cards of 1 domain and 2 cards of a different domain in your hand you can have an extra card in your hand of the domain you have only 2 cards of.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Valor domain icon
Bastion

Armorer

Mastery

Autonomous Armor: Once per Rest if you are to mark your last Hit Point you don't take any damage, and Clear all your Armor Slots. Until the end of the scene when you take damage you may mark as many armor slots as you want.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Valor domain icon
Bastion

Titan

Foundation

Protocol 1: Spend 3 Hope to summon your mech, you can ride your mech. When you are riding your mech you use its thresholds and its evasion. If your mech is destroyed with you inside you Mark 3 Hit-Points and 3 Stress your mech cannot be re summoned until after a long rest if it’s destroyed.

Simple AI: Your mech can function by itself but it cannot use its weapons or abilities by itself. It uses your Knowledge stat for all its rolls.

Right to Repair: During a long rest you can use a downtime action to clear all stress from your mech.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Valor domain icon
Bastion

Titan

Specialization

Protocol 2: Your mech becomes smarter, it also can speak. It has unconditional loyalty to you. It also gains an experience at +3, when it makes an action roll by itself you can Spend a Hope to add its experience to it. You can also Spend a Hope when outside the mech to command it to attack.

Pit Stop: During a short rest you can use a downtime action to repair 1d4 stress from your mech.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Valor domain icon
Bastion

Titan

Mastery

Protocol 3: When your mech dies with you inside you can eject from it taking no damage, you are flung in any direction within Far Range and creatures within Close range of your mech must make an Agility Reaction Roll (20) or take 4d20 Magical damage.

Draconic Core: Once Per Rest mark all your mechs remaining stress except one and fire a beam up to Very Far Range. Targets in this line take 2d100 damage.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

Discussion

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