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Verin Thelyss

Adversaries Designed by Shield's Rest

Adversary overview

A Drow of the Kryn Dynasty, Verin is the Leader of Bazzoxan.

Apart of my Call of the Netherdeep campaign book conversion. Any and all feedback is accepted 🙂

Stat block

Tier
2
Type
Leader
Difficulty
16
HP
7
Stress
5
Attack mod
+5
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
12
Major Damage — Mark 2 HP Major
Mark 2 HP
24
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Glaive
Range: Melee
Damage: 2d10+3
Attack Mod: +5
Damage Type: Physical

Features

Passives

  • Relentless (3)

    This adversary can be spotlighted up to 3 times per GM turn. Spend Fear as usual to spotlight them.

  • Drow Ancestry

    As a Drow, Verin has advantage on any roll that would affect his mind or attempt to put him to sleep. Additionally, when Verin is in sunlight, he is considered vulnerable and has disadvantage on all action rolls while he is in direct sunlight.

Actions

  • Manifest Echo
    stress 1

    Mark a Stress for Verin to create an echo of himself. This echo appears within Very Close range. While it is active, Verin can choose who makes the real Glaive attack and can have the echo move up to Close range in addition to his own movement. The echo disappears when the scene ends or the echo is dealt minor damage. The echo shares the same stats as Verin.

  • Reposition
    stress 1

    Mark a Stress for Verin to swap places with his echo.

  • Darkness
    fear 1

    Spend a Fear to summon a magical darkness centered on a point within Far range. A creature within Close range of that point is considered blind except for Verin. This effect ends when Verin suffers major damage or the scene ends.

Reactions

  • Parry
    stress 1

    When Verin would be hit by an attack, spend a Stress to add a +3 bonus to his difficulty for that attack.

Motives & tactics

Protect Shifty Tactics

Experiences

  • Kryn Society +4
  • Kryn Tactics +4
  • Ancient Knowledge +3

Verin Thelyss

Tier 2 leader

A Drow of the Kryn Dynasty, Verin is the Leader of Bazzoxan.

Motives & Tactics: Protect, Shifty Tactics

Difficulty: 16 | Thresholds: 12/24 | HP: 7 | Stress: 5

ATK: +5 | Glaive: Melee | 2d10+3 Physical

Experience: Kryn Society +4, Kryn Tactics +4, Ancient Knowledge +3

HP:

STRESS:

Features

Manifest Echo - Action: Mark a Stress for Verin to create an echo of himself. This echo appears within Very Close range. While it is active, Verin can choose who makes the real Glaive attack and can have the echo move up to Close range in addition to his own movement. The echo disappears when the scene ends or the echo is dealt minor damage. The echo shares the same stats as Verin.
Reposition - Action: Mark a Stress for Verin to swap places with his echo.
Relentless (3) - Passive: This adversary can be spotlighted up to 3 times per GM turn. Spend Fear as usual to spotlight them.
Parry - Reaction: When Verin would be hit by an attack, spend a Stress to add a +3 bonus to his difficulty for that attack.
Darkness - Action: Spend a Fear to summon a magical darkness centered on a point within Far range. A creature within Close range of that point is considered blind except for Verin. This effect ends when Verin suffers major damage or the scene ends.
Drow Ancestry - Passive: As a Drow, Verin has advantage on any roll that would affect his mind or attempt to put him to sleep. Additionally, when Verin is in sunlight, he is considered vulnerable and has disadvantage on all action rolls while he is in direct sunlight.

Discussion

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