Phantea, A Case of Zoomies
Adversary overview
A living piece of crockery, not dangerous by ill will but buy it's incapability to adapt to it's new size and strength
Phantea is a Tea Kettle possessed by a Ghost residing inside the body.
Leading up to the encounter try to hint more or less obvious that Phantea is not evil or violent by choice. Roleplay it playfull, not understanding that it’s size and weight threatens the people and objects around it.
This Collossus can be “defeated” as a social encounter. A party that manages to convince the Ghost to be more carefull or calm it’s “zoomies” down doesn’t have to resort to violence.
Comment: This is likely horribly bad balanced, as I have little experience. So feel free to give advice for a better version.
Stat block
Features
Passives
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Too cute to hit
When Phantea is attacked successfully you gain a Fear.
Actions
Reactions
Motives & tactics
Experiences
Phantea, A Case of Zoomies
Tier 1 Colossus
A living piece of crockery, not dangerous by ill will but buy it's incapability to adapt to it's new size and strength
Motives & Tactics: Stampede, Move, Spew Tea
Size: around 30ft. diameter
Segments: 1 Body, 4 Legs, 1 Trunk, 1 Ghost in the Sh ... Kettle.
Thresholds: 12 / 24 | Stress: 3
Experience: —
Stress:
Features
Too cute to hit – Passive: When Phantea is attacked successfully you gain a Fear.
Body
Adjacent: Legs
Difficulty: 15 | HP: 10 | ATK: 0
Whistle: Close | 1d4+2 magical
Features
Sugar Rush – Action: Spend a Fear to throw off foes. All creatures on Phantea must make a Strength Reaction Roll. Targets who fail fall to the ground and must mark a HP. Targets who succeed must mark a Stress.
Legs (4)
Adjacent: Body
Difficulty: 10 | HP: 4 | ATK: 0
Stampede: Very Close | 1d6+2 physical
Features
Scurry – Action: Spent 2 Fear to move up to Far range. Every unit in Phanteas path takes 2d8 physical damage
Chain (Legs) – Passive: When 2 of Phanteas Legs are destroyed it can only move up to Close Range. When 3 or more Legs are destroyed it can not move anymore.
Trunk
Adjacent: Body
Difficulty: 12 | HP: 4 | ATK: 0
Slam: Very Close | 1d10 physical
Features
Shower – Action: Spent a Stress to shower everyone in hot tea. Make an attack against all creatures in Far Range. Targets you succeed against take 1d10+3 magical damage and must mark a Stress.
Ghost in the Sh ... Kettle.
Adjacent: Body, Trunk
Difficulty: 14 | HP: 8 | ATK: 0
Spook: Melee | 1d4+1 magical
Features
When the Ghost is defeated (or calmed), the Phantea encounter is over. The Ghost can only be interacted with after a PC traversed from either a Leg to Body and inside the Kettles Lid oder through the Trunk.
Phantea, A Case of Zoomies
Phantea is a Tea Kettle possessed by a Ghost residing inside the body.
Leading up to the encounter try to hint more or less obvious that Phantea is not evil or violent by choice. Roleplay it playfull, not understanding that it’s size and weight threatens the people and objects around it.
This Collossus can be “defeated” as a social encounter. A party that manages to convince the Ghost to be more carefull or calm it’s “zoomies” down doesn’t have to resort to violence.
Comment: This is likely horribly bad balanced, as I have little experience. So feel free to give advice for a better version.
Domains
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Starting Evasion
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Starting Hit Points
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Class Items
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Phantea, A Case of Zoomies Subclasses
No subclasses available.
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Background Questions
Answer any of the following, or create your own.
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Connections
Ask one of the following, or improvise.
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Discussion
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.