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The Azure Fang

Adversary overview

A dragon made of condensed air and layered spirit. Its outline shifts and clarifies as it decides how much of itself to commit to the material plane.

Stat block

Tier
3
Type
Solo
Difficulty
18
HP
15
Stress
8
Attack mod
+4
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
20
Major Damage — Mark 2 HP Major
Mark 2 HP
35
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Claw
Range: Melee
Damage: 2d10 +6
Attack Mod: +4
Damage Type: Physical

Features

Passives

  • Arbiter

    If the Conductor apparatus is still active and undamaged, the Fang is hostile to everyone in the courtyard except the monks. If the apparatus has been shut down or destroyed, the Fang is hostile to the Conductors only and treats players as neutral.

  • Relentless (3)

    This adversary can be spotlighted up to 3 times per GM turn. Spend Fear as usual to spotlight them.

  • Geometry Breaks

    When the Azure Fang arrives, the Inscription Geometry is suspended for the duration of its presence.

Actions

  • Immense Presence
    stress 1

    All players within Close range of the Fang must make a Presence roll (18) or mark a Stress as the weight of its attention presses in.

Reactions

  • Momentum

    When this adversary makes a successful attack against a PC, you gain a Fear.

  • Depart

    When the Fang has done what it came to do it returns to the tear without being defeated.

Motives & tactics

Judge Act Witness

Experiences

  • Manifestation +4
  • The Mask of Cadena +4

The Azure Fang

Tier 3 solo

A dragon made of condensed air and layered spirit. Its outline shifts and clarifies as it decides how much of itself to commit to the material plane.

Motives & Tactics: Judge, Act, Witness

Difficulty: 18 | Thresholds: 20/35 | HP: 15 | Stress: 8

ATK: +4 | Claw: Melee | 2d10 +6 Physical

Experience: Manifestation +4, The Mask of Cadena +4

HP:

STRESS:

Features

Arbiter - Passive: If the Conductor apparatus is still active and undamaged, the Fang is hostile to everyone in the courtyard except the monks. If the apparatus has been shut down or destroyed, the Fang is hostile to the Conductors only and treats players as neutral.
Relentless (3) - Passive: This adversary can be spotlighted up to 3 times per GM turn. Spend Fear as usual to spotlight them.
Momentum - Reaction: When this adversary makes a successful attack against a PC, you gain a Fear.
Geometry Breaks - Passive: When the Azure Fang arrives, the Inscription Geometry is suspended for the duration of its presence.
Immense Presence - Action: All players within Close range of the Fang must make a Presence roll (18) or mark a Stress as the weight of its attention presses in.
Depart - Reaction: When the Fang has done what it came to do it returns to the tear without being defeated.

Discussion

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