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The Forgotten

Adversary overview

They arrive like weather. Motes of light that find shape slowly — half a face, a gesture, the outline of something that used to know its own name. They are not attacking. They are returning.

Stat block

Tier
2
Type
Minion
Difficulty
13
HP
1
Stress
1
Attack mod
+2
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
1
Major Damage — Mark 2 HP Major
Mark 2 HP
1
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Contact
Range: Melee
Damage: 1
Attack Mod: +2
Damage Type: Magical

Features

Passives

  • Minion (6)

    The Minion is defeated when they take any damage. For every 6 damage a PC deals to the Minion, defeat an additional Minion within range the attack would succeed against.

  • Destroyed

    A Forgotten that is reduced to 0 HP does not disperse. It is drawn immediately into the nearest Cell, advancing the Charge counter by 1.

  • Redirected
    stress 1

    A player may attempt to redirect a single Forgotten toward the tear rather than the dais. This requires a successful Presence roll (13). On a success, the spirit moves back through the tear into Ruhr. On a failure, it continues toward Céfirina and the acting player marks 1 Stress as the spirit passes through them.

Actions

  • Accumulate
    fear 1

    Spend a Fear, all Forgotten move one range closer to Céfirina. Any that reach the inner ring boundary press through it — Céfirina is targeted by their Contact attack and Ritual Stability drops by 1.

Reactions

  • Invasion of the Mind

    When a player takes damage from a Contact attack they mark a stress.

Motives & tactics

Return Find Be Recognised

Experiences

  • Free +2

The Forgotten

Tier 2 minion

They arrive like weather. Motes of light that find shape slowly — half a face, a gesture, the outline of something that used to know its own name. They are not attacking. They are returning.

Motives & Tactics: Return, Find, Be Recognised

Difficulty: 13 | Thresholds: 1/1 | HP: 1 | Stress: 1

ATK: +2 | Contact: Melee | 1 Magical

Experience: Free +2

HP:

STRESS:

Features

Minion (6) - Passive: The Minion is defeated when they take any damage. For every 6 damage a PC deals to the Minion, defeat an additional Minion within range the attack would succeed against.
Destroyed - Passive: A Forgotten that is reduced to 0 HP does not disperse. It is drawn immediately into the nearest Cell, advancing the Charge counter by 1.
Redirected - Passive: A player may attempt to redirect a single Forgotten toward the tear rather than the dais. This requires a successful Presence roll (13). On a success, the spirit moves back through the tear into Ruhr. On a failure, it continues toward Céfirina and the acting player marks 1 Stress as the spirit passes through them.
Accumulate - Action: Spend a Fear, all Forgotten move one range closer to Céfirina. Any that reach the inner ring boundary press through it — Céfirina is targeted by their Contact attack and Ritual Stability drops by 1.
Invasion of the Mind - Reaction: When a player takes damage from a Contact attack they mark a stress.

Discussion

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