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Abyssal Snail

Adversary overview

A long, bloated, and boneless sack of pale, milky-white flesh snail about the size of a human torso, completely translucent, horribly revealing its internal organs floating inside.

A long, bloated, and boneless sack of pale, milky-white flesh about the size of a human torso slithers from the shadows, its shell-less body flexing easily to squeeze through the tightest cracks in the cavern stone.

Under the direct glare of your lantern, its skin proves to be completely translucent, horribly revealing its internal organs floating in a dark violet fluid alongside the dissolving, half-digested shapes of its recent meals.

Stat block

Tier
1
Type
Minion
Difficulty
12
HP
1
Stress
1
Attack mod
-1
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
1
Major Damage — Mark 2 HP Major
Mark 2 HP
1
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Strike
Range: Melee
Damage: 2
Attack Mod: -1
Damage Type: Physical

Features

Passives

  • Minion (X)

    The Minion is defeated when they take any damage. For every 3 damage a PC deals to the Minion, defeat an additional Minion within range the attack would succeed against.

Actions

  • Group Attack
    fear 1

    Spend a Fear to choose a target and spotlight all adversaries with the same name within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal Y physical damage each. Combine this damage.

Reactions

Motives & tactics

Ambush Above Isolate Prey Melt Armor

Experiences

  • Ceiling Stalker +2

Abyssal Snail

Tier 1 minion

A long, bloated, and boneless sack of pale, milky-white flesh snail about the size of a human torso, completely translucent, horribly revealing its internal organs floating inside.

Motives & Tactics: Ambush Above, Isolate Prey, Melt Armor

Difficulty: 12 | Thresholds: 1/1 | HP: 1 | Stress: 1

ATK: -1 | Strike: Melee | 2 Physical

Experience: Ceiling Stalker +2

HP:

STRESS:

Features

Minion (X) - Passive: The Minion is defeated when they take any damage. For every 3 damage a PC deals to the Minion, defeat an additional Minion within range the attack would succeed against.
Group Attack - Action: Spend a Fear to choose a target and spotlight all adversaries with the same name within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal Y physical damage each. Combine this damage.

Discussion

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