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Wyrmling

Adversary overview

A young dragon

A small dragon to dip your adventurers’ toes into bigger challenges !
(Credit: MrSunmosni on reddit)

Stat block

Tier
1
Type
Bruiser
Difficulty
13
HP
6
Stress
4
Attack mod
0
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
12
Major Damage — Mark 2 HP Major
Mark 2 HP
22
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Bite
Range: Very Close
Damage: 2d10
Attack Mod: 0
Damage Type: Physical

Features

Passives

  • Relentless (2)

    This adversary may activate twice during a GM move.

  • Flying Predator

    Wyrmling may move up to a Far distance as part of an activation.

Actions

  • Deadly Dive

    Mark 1 Stress. Pick a point within Far range. Wyvern flies there and attacks all targets within Very Close range of that point.

    All targets must make a Agility save or take 1d20 damage and are knocked over (become Vulnerable until their next act). On success, take half damage and no vulnerability.

  • Splinter Breath

    Spend a Fear. Make an attack against all creatures in a line in front of you. 2d8 damage, targets cannot use armor (splinters are too fine).

    Targets at Far range take half damage.

Reactions

Motives & tactics

Hunt Smash Scatter Foes

Experiences

Wyrmling

Tier 1 bruiser

A young dragon

Motives & Tactics: Hunt, Smash, Scatter Foes

Difficulty: 13 | Thresholds: 12/22 | HP: 6 | Stress: 4

ATK: 0 | Bite: Very Close | 2d10 Physical

Experience: —

HP:

STRESS:

Features

Relentless (2) - Passive: This adversary may activate twice during a GM move.
Flying Predator - Passive: Wyrmling may move up to a Far distance as part of an activation.
Deadly Dive - Action: Mark 1 Stress. Pick a point within Far range. Wyvern flies there and attacks all targets within Very Close range of that point. All targets must make a Agility save or take 1d20 damage and are knocked over (become Vulnerable until their next act). On success, take half damage and no vulnerability.
Splinter Breath - Action: Spend a Fear. Make an attack against all creatures in a line in front of you. 2d8 damage, targets cannot use armor (splinters are too fine). Targets at Far range take half damage.

Discussion

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