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Marksman

Domains Designed by HolySrulik

Domain overview

The Marksman domain rewards patience and setup. Marksman users
trade attack roll bonuses for guaranteed damage effects, track
targets before engaging, and execute crippling finishers against
weakened enemies. In the PvZ frame, Marksman belongs to Peashooter
and Corn — plants who pick their shots carefully and make every
kernel count.

Domain card index

0 results
Level Type Name Feature Recall
1 Ability First Strike
The first time you attack any target this scene, gain +1 to the attack roll and +1d6 to your damage roll on a success.

The first time you attack any target this scene, gain +1 to the attack roll and +1d6 to your damage roll on a success.

1
1 Ability Hunter's Eye
You have advantage on all rolls to track creatures through any environment.

You have advantage on all rolls to track creatures through any environment. You can identify the number, size, and approximate speed of creatures that passed through an area within the last day without rolling.

0
1 Ability Measured Shot
Before making an attack roll, declare a Measured Shot — take -1 to the roll.

Before making an attack roll, declare a Measured Shot — take -1 to the roll. On a success, the target's Difficulty decreases by 2 until the end of your next action.

0
2 Ability Dead Eye
When you succeed on an attack roll against a target beyond Close range, clear 1 Stress.

When you succeed on an attack roll against a target beyond Close range, clear 1 Stress. Once per rest, when you hit a target that was Hidden or had cover, clear 2 Stress instead.

0
2 Ability Sharpshooter
Before making an attack roll, mark a Stress to take -2 to the roll.

Before making an attack roll, mark a Stress to take -2 to the roll. On a success, add +2d6 to your damage roll.

1
3 Ability Armor Breaker
When you succeed on an attack roll, your shot penetrates defensive layers.

When you succeed on an attack roll, your shot penetrates defensive layers. Until the end of the scene, the target's Difficulty decreases by 2, and attacks against them ignore any resistance they have to physical damage.

2
3 Ability Pinpoint Strike
When you critically succeed on an attack roll, instead of dealing critical damage, choose one: the target becomes temporarily Vulnerable; or the target becomes temporarily Restrained.

When you critically succeed on an attack roll, instead of dealing critical damage, choose one: the target becomes temporarily Vulnerable; or the target becomes temporarily Restrained.

1
4 Ability Execution
Once per rest, when you attack a target that is currently Vulnerable or Restrained, declare an Execution before rolling.

Once per rest, when you attack a target that is currently Vulnerable or Restrained, declare an Execution before rolling. On a success, deal maximum possible damage — every damage die counts as its highest value. On a critical success, the target must also mark 1 additional Hit Point.

1
4 Ability Killshot
Once per long rest, make an attack roll against a target within Very Far range.

Once per long rest, make an attack roll against a target within Very Far range. The attack deals your normal damage regardless of the roll's outcome. If the roll would have succeeded against the target's Difficulty, the target is also temporarily Vulnerable and Restrained.

2

Domain cards

1

1
Ability

First Strike

The first time you attack any target this scene, gain +1 to the attack roll and +1d6 to your damage roll on a success.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

1

0
Ability

Hunter's Eye

You have advantage on all rolls to track creatures through any environment. You can identify the number, size, and approximate speed of creatures that passed through an area within the last day without rolling.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

1

0
Ability

Measured Shot

Before making an attack roll, declare a Measured Shot — take -1 to the roll. On a success, the target's Difficulty decreases by 2 until the end of your next action.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

2

0
Ability

Dead Eye

When you succeed on an attack roll against a target beyond Close range, clear 1 Stress. Once per rest, when you hit a target that was Hidden or had cover, clear 2 Stress instead.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

2

1
Ability

Sharpshooter

Before making an attack roll, mark a Stress to take -2 to the roll. On a success, add +2d6 to your damage roll.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

3

2
Ability

Armor Breaker

When you succeed on an attack roll, your shot penetrates defensive layers. Until the end of the scene, the target's Difficulty decreases by 2, and attacks against them ignore any resistance they have to physical damage.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

3

1
Ability

Pinpoint Strike

When you critically succeed on an attack roll, instead of dealing critical damage, choose one: the target becomes temporarily Vulnerable; or the target becomes temporarily Restrained.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

4

1
Ability

Execution

Once per rest, when you attack a target that is currently Vulnerable or Restrained, declare an Execution before rolling. On a success, deal maximum possible damage — every damage die counts as its highest value. On a critical success, the target must also mark 1 additional Hit Point.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

4

2
Ability

Killshot

Once per long rest, make an attack roll against a target within Very Far range. The attack deals your normal damage regardless of the roll's outcome. If the roll would have succeeded against the target's Difficulty, the target is also temporarily Vulnerable and Restrained.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

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