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PeaShooter

Classes Designed by HolySrulik

About this class

OVERVIEW
The Peashooter is the garden’s sharpshooter — a plant who turns
precision, positioning, and patience into devastating ranged
firepower. Built around the Pea Charge system, the Peashooter
rewards players who think ahead: every action that isn’t an
attack is ammunition for the next one. Charge tokens stack
between rounds, building a reservoir of bonus attack and damage
that can be unleashed all at once or spent conservatively across
a longer fight. The Peashooter hits hardest when they’ve had a
moment to breathe — and in the chaos of a zombie wave, making
that moment happen is half the challenge.

PLAYSTYLE
The Peashooter is a ranged attacker who rewards deliberate play
over reactive spray. Pea Charge’s token system creates a
mini-economy: every non-attack action generates tokens, and
every attack decision is about when to cash them in. The
Peashooter is the highest-Evasion class in the roster (11),
reflecting a plant who wins by not getting hit rather than by
tanking through punishment. Pea Shot’s built-in +1 against Far
range targets rewards staying back and keeping adversaries at
distance. Hyper Pea is the class’s definitive moment: a single
guaranteed-maximum damage shot that can remove a tough target
from the board when it matters most.

TABLE GUIDANCE FOR GMs
The Peashooter is the party’s answer to high-priority targets.
When building encounters, include at least one adversary who
represents a genuine threat if left alive — the Dancer, the
Catapult, the Zomboni — and let the Peashooter feel the
satisfaction of removing them. The Peashooter is weakest when
forced into Melee range (they lose the +1 Far range bonus and
their Evasion advantage means less if everything is already
adjacent). Zombie types with forced movement (Football Zombie’s
Blitz Charge, Gargantuar’s Shockwave) are natural counters.
Don’t overuse them — one forced-movement adversary per encounter
is pressure; three is punishment.

TABLE GUIDANCE FOR PLAYERS
Track your Charge tokens every round. The most common Peashooter
mistake is spending tokens too early on low-value targets and
then having nothing left for the hit that actually matters. As a
general rule: build to 3 tokens before firing, spend them all on
a single high-value attack. Hyper Pea is best used on a fully
charged attack — Pea Charge tokens still apply, so a Hyper Pea
with 3+ tokens spent is your highest single-hit damage ceiling in
the entire homebrew. Use Threat Assessment before every dungeon
entrance and every zombie wave setup — two free GM questions per
Sun spent is one of the best information-gathering tools in the
roster.

Domains

Homebrew domain
Homebrew domain

Starting stats

Evasion
11
Hit points
5

Hope feature

Hyper Pea
Spend 3 Sun to channel all your energy into one devastating shot. Make an attack roll against a target within Far range. On a success, deal damage and add the maximum possible result of all your damage dice to the total instead of rolling them. On a critical success, also force the target to mark an additional Hit Point.

Class features

  • Pea Charge

    You can build up concentrated pea energy between shots. At the
    start of each scene, and whenever you take an action that doesn't
    include making an attack roll, place a Charge token on this card.
    You can hold a maximum number of Charge tokens equal to your
    Proficiency.
    When you make an attack roll, you can spend any number of Charge
    tokens:
    • Add +1 to your attack roll per token spent
    • Add +1d4 to your damage roll per token spent on a success

    At the end of each scene, clear all unspent Charge tokens.

  • Pea Shot

    Your pea shots are your primary weapon. While you have no equipped
    primary weapon, or while equipped with a ranged weapon:
    • Your ranged attacks deal magic damage
    • You use Instinct as your attack trait
    • Your base damage is d6+2 magic damage using your Proficiency
    • You gain a +1 bonus to attack rolls against targets within Far
    range

  • Threat Assessment

    Spend a Sun to read the environment before engaging. Ask the GM
    up to two questions from the following list:
    • Is there an ambush or hidden threat nearby?
    • Is there a way through this area that avoids direct
    confrontation?
    • What is the safest path through this location?
    • What is the biggest mistake we could make entering this area?
    • Have zombies been through here recently and what did they do?

Class items

  • A worn targeting lens
  • A bandolier of charged pea pods

Character questions

Background prompts

  1. You have been defending your garden for as long as you can remember. What was the moment you realized the zombie threat was bigger than just your lawn?
  2. Every Peashooter has a signature shot. What makes yours unique and who taught you to fire it?
  3. You once missed a critical shot with devastating consequences. What happened and how has it changed the way you fight?

Connection prompts

  1. You've practiced shooting alongside me. What's one thing about my technique that impressed or surprised you?
  2. I once protected you with a shot you never saw coming. What were you doing that left you so exposed?
  3. We disagree on something fundamental about how to fight the zombie threat. What is it?

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.