GATLING
You don't need to aim if you never stop firing
Trigger Discipline: When you successfully attack the same target
you attacked on your previous action, gain +1d6 to your damage
roll. If you successfully attack that same target three or more
actions in a row, this bonus becomes +1d8.
Suppressing Fire: After resolving an attack roll, you can mark a
Stress to make a follow-up attack roll at -2 against a different
target within the same range. On a hit, roll damage separately.
You cannot spend Charge tokens on this follow-up attack.
Spray Pattern: hen you make an attack roll, you can choose to
spend all your current Charge tokens (minimum 2) to instead split
the attack across up to 3 adversaries within the same range. Make
a single attack roll, applied to each target's Evasion separately,
and roll damage separately on each hit. The Charge tokens add
their normal attack/damage bonuses to each target.
Momentum: At the start of each of your actions in combat, if your
previous action included a successful attack roll, immediately
place 1 Charge token on your Pea Charge card (this can exceed
your normal maximum by 1).
Pea Storm: Once per long rest, mark 2 Stress to unleash a Pea
Storm. Make a single attack roll, compared separately against the
Evasion of every adversary within your weapon's range. Roll damage
once and apply it to each adversary you hit. After Pea Storm, you
cannot place new Charge tokens until your next rest.
