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GATLING • SNIPER

Subclasses Designed by HolySrulik

About these subclasses

The Gatling is a Peashooter who has abandoned precision in
favour of volume. Where the base class builds careful charges
toward a decisive shot, the Gatling never stops firing —
Trigger Discipline rewards consecutive hits on the same target,
Suppressing Fire adds a second attack to any action, and the
Momentum feature turns every successful hit into another Charge
token, creating a feedback loop of escalating damage. At Mastery,
Pea Storm is the Gatling’s ultimate statement: every adversary
in range hit simultaneously with a single attack roll and the
same damage pool.

The Gatling is for players who want to be the one filling the
air with peas. Their token economy is looser — Momentum keeps
tokens flowing even mid-attack-action — which means they can
spend more aggressively without running dry. The weakness is
accuracy: the Gatling’s Suppressing Fire follow-up attack costs
Stress and takes a -2 penalty, and Spray Pattern’s split damage
means each individual target takes less than a focused shot
would. The Gatling excels against groups; it is less satisfying
against a single durable elite.

The Sniper is a Peashooter who has narrowed their entire world
to a single target. Mark Target designates one adversary as the
Marked Target — and from that moment, every Charge token spent
and every Pea Shot fired is subtly aimed at a more and more
inevitable conclusion. Damage bonuses scale with Tier, cover
and concealment are eventually meaningless, and Charged Shot
converts token damage from d4s to d6s against the marked
adversary. At Mastery, Headshot is one of the most reliable
kill shots in the roster: advantage on the roll, automatic
Severe damage on a success, and guaranteed resistance-ignoring
on a hit.

The Sniper is for players who want a single-target fantasy
taken to its logical extreme. They sacrifice multi-target
effectiveness entirely — nothing in the Sniper kit benefits
from having multiple enemies — in exchange for making one
adversary’s existence miserable from the moment they step on
the battlefield. The Sniper’s rhythm is patient and deliberate:
designate, position, build Charge, and wait for the moment.

Designed for class

Homebrew class
PeaShooter

Subclass details

GATLING

You don't need to aim if you never stop firing

Foundation
Tier 1

Trigger Discipline: When you successfully attack the same target

you attacked on your previous action, gain +1d6 to your damage

roll. If you successfully attack that same target three or more

actions in a row, this bonus becomes +1d8.

Suppressing Fire: After resolving an attack roll, you can mark a

Stress to make a follow-up attack roll at -2 against a different

target within the same range. On a hit, roll damage separately.

You cannot spend Charge tokens on this follow-up attack.

Specialization
Tier 2

Spray Pattern: hen you make an attack roll, you can choose to

spend all your current Charge tokens (minimum 2) to instead split

the attack across up to 3 adversaries within the same range. Make

a single attack roll, applied to each target's Evasion separately,

and roll damage separately on each hit. The Charge tokens add

their normal attack/damage bonuses to each target.

Momentum: At the start of each of your actions in combat, if your

previous action included a successful attack roll, immediately

place 1 Charge token on your Pea Charge card (this can exceed

your normal maximum by 1).

Mastery
Tier 3

Pea Storm: Once per long rest, mark 2 Stress to unleash a Pea

Storm. Make a single attack roll, compared separately against the

Evasion of every adversary within your weapon's range. Roll damage

once and apply it to each adversary you hit. After Pea Storm, you

cannot place new Charge tokens until your next rest.

SNIPER

One shot. One breath. One zombie less.

Foundation
Tier 1

Mark Target: As an action, mark a Stress to observe a single adversary you can see and designate them as your Marked Target. Until you finish a long rest or designate a new target:

  • Your attack rolls against them ignore the penalty from cover or concealment

  • Your damage rolls against them gain +1d4 (increases to +1d6 at Tier 2, +1d8 at Tier 3, and +1d10 at Tier 4)

You can only have one Marked Target at a time. Additionally, during downtime you can designate a Marked Target without spending Stress — provided you have observed or been within Close range of that target for at least a few minutes.

Steady Hands: If you have not moved since the start of your

previous action, gain +2 to your next attack roll and +1d6 to

your damage roll on a hit.

Specialization
Tier 2

Pierce the Veil: Your attacks against your Marked Target ignore

cover, concealment, and the Hidden condition entirely. You can

also target adversaries you have previously seen this scene, even

if they are currently Hidden from you, at no penalty.

Charged Shot: When you spend Charge tokens on an attack against

your Marked Target, each Charge token spent adds +1d6 to damage

instead of +1d4.

Mastery
Tier 3

Headshot: Once per long rest, before rolling an attack against

your Marked Target, declare a Headshot and mark 2 Stress. Make

the attack roll with advantage. On a success, the target

automatically marks Hit Points as if you dealt Severe damage. On

a critical success, the target marks an additional Hit Point and

gains the Vulnerable condition until the end of the scene. This

attack ignores any resistance the target has.

Printable cards

Foundation / Specialization / Mastery
PeaShooter

GATLING

Foundation

Trigger Discipline: When you successfully attack the same target

you attacked on your previous action, gain +1d6 to your damage

roll. If you successfully attack that same target three or more

actions in a row, this bonus becomes +1d8.

Suppressing Fire: After resolving an attack roll, you can mark a

Stress to make a follow-up attack roll at -2 against a different

target within the same range. On a hit, roll damage separately.

You cannot spend Charge tokens on this follow-up attack.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
PeaShooter

GATLING

Specialization

Spray Pattern: hen you make an attack roll, you can choose to

spend all your current Charge tokens (minimum 2) to instead split

the attack across up to 3 adversaries within the same range. Make

a single attack roll, applied to each target's Evasion separately,

and roll damage separately on each hit. The Charge tokens add

their normal attack/damage bonuses to each target.

Momentum: At the start of each of your actions in combat, if your

previous action included a successful attack roll, immediately

place 1 Charge token on your Pea Charge card (this can exceed

your normal maximum by 1).

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
PeaShooter

GATLING

Mastery

Pea Storm: Once per long rest, mark 2 Stress to unleash a Pea

Storm. Make a single attack roll, compared separately against the

Evasion of every adversary within your weapon's range. Roll damage

once and apply it to each adversary you hit. After Pea Storm, you

cannot place new Charge tokens until your next rest.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
PeaShooter

SNIPER

Foundation

Mark Target: As an action, mark a Stress to observe a single adversary you can see and designate them as your Marked Target. Until you finish a long rest or designate a new target:

  • Your attack rolls against them ignore the penalty from cover or concealment

  • Your damage rolls against them gain +1d4 (increases to +1d6 at Tier 2, +1d8 at Tier 3, and +1d10 at Tier 4)

You can only have one Marked Target at a time. Additionally, during downtime you can designate a Marked Target without spending Stress — provided you have observed or been within Close range of that target for at least a few minutes.

Steady Hands: If you have not moved since the start of your

previous action, gain +2 to your next attack roll and +1d6 to

your damage roll on a hit.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
PeaShooter

SNIPER

Specialization

Pierce the Veil: Your attacks against your Marked Target ignore

cover, concealment, and the Hidden condition entirely. You can

also target adversaries you have previously seen this scene, even

if they are currently Hidden from you, at no penalty.

Charged Shot: When you spend Charge tokens on an attack against

your Marked Target, each Charge token spent adds +1d6 to damage

instead of +1d4.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
PeaShooter

SNIPER

Mastery

Headshot: Once per long rest, before rolling an attack against

your Marked Target, declare a Headshot and mark 2 Stress. Make

the attack roll with advantage. On a success, the target

automatically marks Hit Points as if you dealt Severe damage. On

a critical success, the target marks an additional Hit Point and

gains the Vulnerable condition until the end of the scene. This

attack ignores any resistance the target has.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

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