STORMCALLER
Spell trait: InstinctMaster every element simultaneously — enhanced conditions, unbreakable attunement, and all four elements at once.
Mastered Primals: Each of your four elements gains an
additional benefit while attuned:
• Fire — Adversaries who are On Fire take 1 additional
Stress when they fail an attack against any target
• Water — When an adversary moves out of Waterlogged by
moving, they also mark 1 Hit Point as the displaced water
tears at them
• Air — In addition to the existing +1 Evasion, allies
within Close range of you also gain +1 Evasion while you
are Air-attuned
• Earth — When you deal damage with Earth, your Strength
bonus damage is doubled (Strength × 2 instead of Strength × 1)
Stable Attunement: Your attunement is no longer broken when
you take Severe damage. Instead, when you would have your
attunement broken, you can mark a Stress to keep it. If you
choose not to (or cannot mark Stress), your attunement breaks
normally. Additionally, you start each scene already attuned
to an element of your choice (no Stress cost)
Quick Switch: When you switch elements during your turn, the
new element's condition is also applied to one adversary you
can see within Close range (no attack roll required; the
adversary makes a Reaction Roll (13) to resist). You can use
this once per scene
Channeled Force: Once per scene, while attuned, mark a Stress
to amplify your current element's next attack:
• Fire — The target is On Fire AND marks 2 Stress immediately
• Water — The target is Waterlogged AND is knocked back to
Far range
• Air — All adversaries within Close range of the target
must make the Reaction Roll, not just Very Close
• Earth — The damage roll's dice all upgrade by one size
(d6→d8, d8→d10), and the target is automatically Restrained
regardless of damage tier
Storm of Four: Once per long rest, mark 2 Stress and spend 3
Sun to enter Storm of Four until the end of the scene. While
in this state:
• You are simultaneously attuned to all four elements
• Every successful attack applies the condition of your choice
from the four available
• You can use Quick Switch once each time you take the
spotlight, instead of once per scene
• Your attunement cannot be broken by any source
