Tower of Flesh
A towering undead, encumbered by chains and battering rams.
Motives & Tactics: Ram, Grind down defenses, Wreck
A towering undead, encumbered by chains and battering rams.
This adversary can be spotlighted up to 3 times per GM turn. Spend Fear as usual to spotlight them.
When you spotlight the Tower and they don't have a token yet, add a token on their statblock and describe what they are preparing to do. If they do have a token, act and remove the token.
The Tower advances in a straight line towards a structure withing Close range. Attack everything in its path, for 2d12 Physical damage. Any target that marks HP falls to the ground prone. The strucutre takes maximum damage.
Make an attack against a Prone target, dealing 2d20 physical damage and leaving them Vulnerable until they clear at least 1HP.
When this adversary makes a successful attack against a PC, you gain a Fear.
Tier 2 solo
A towering undead, encumbered by chains and battering rams.
Motives & Tactics: Ram, Grind down defenses, Wreck
Difficulty: 15 | Thresholds: 14/26 | HP: 10 | Stress: 3
ATK: +3 | Ram: Very Close | 2d12+4 Physical
Experience: Siege Engine +3
HP:
STRESS:
A towering undead, encumbered by chains and battering rams.
Motives & Tactics: Ram, Grind down defenses, Wreck
—
—
—
—
No subclasses available.
Answer any of the following, or create your own.
—
Ask one of the following, or improvise.
—
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.