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Tower of Flesh

Adversaries Designed by Stealthy_Nachos • Art by Adrian Smith

Adversary overview

A towering undead, encumbered by chains and battering rams.

Stat block

Tier
2
Type
Solo
Difficulty
15
HP
10
Stress
3
Attack mod
+3
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
14
Major Damage — Mark 2 HP Major
Mark 2 HP
26
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Ram
Range: Very Close
Damage: 2d12+4
Attack Mod: +3
Damage Type: Physical

Features

Passives

  • Relentless (3)

    This adversary can be spotlighted up to 3 times per GM turn. Spend Fear as usual to spotlight them.

  • Slow

    When you spotlight the Tower and they don't have a token yet, add a token on their statblock and describe what they are preparing to do. If they do have a token, act and remove the token.

Actions

  • Head First
    stress 1

    The Tower advances in a straight line towards a structure withing Close range. Attack everything in its path, for 2d12 Physical damage. Any target that marks HP falls to the ground prone. The strucutre takes maximum damage.

  • Stomp
    fear 1

    Make an attack against a Prone target, dealing 2d20 physical damage and leaving them Vulnerable until they clear at least 1HP.

Reactions

  • Momentum

    When this adversary makes a successful attack against a PC, you gain a Fear.

Motives & tactics

Ram Grind down defenses Wreck

Experiences

  • Siege Engine +3

Tower of Flesh

Tier 2 solo

A towering undead, encumbered by chains and battering rams.

Motives & Tactics: Ram, Grind down defenses, Wreck

Difficulty: 15 | Thresholds: 14/26 | HP: 10 | Stress: 3

ATK: +3 | Ram: Very Close | 2d12+4 Physical

Experience: Siege Engine +3

HP:

STRESS:

Features

Relentless (3) - Passive: This adversary can be spotlighted up to 3 times per GM turn. Spend Fear as usual to spotlight them.
Slow - Passive: When you spotlight the Tower and they don't have a token yet, add a token on their statblock and describe what they are preparing to do. If they do have a token, act and remove the token.
Head First - Action: The Tower advances in a straight line towards a structure withing Close range. Attack everything in its path, for 2d12 Physical damage. Any target that marks HP falls to the ground prone. The strucutre takes maximum damage.
Stomp - Action: Make an attack against a Prone target, dealing 2d20 physical damage and leaving them Vulnerable until they clear at least 1HP.
Momentum - Reaction: When this adversary makes a successful attack against a PC, you gain a Fear.

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.