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Skitterlings

Adversaries Designed by Jazzmyne Kellogg

Adversary overview

Hyperactive, cowardly, gremlin rats. Imagine a raccoon, a goblin, and a ferret had a baby that drinks red bull.

Stat block

Tier
1
Type
Minion
Difficulty
10
HP
5
Stress
1
Attack mod
0
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
1
Major Damage — Mark 2 HP Major
Mark 2 HP
1
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Claws
Range: Melee
Damage: 1
Attack Mod: 0
Damage Type: Physical

Features

Passives

  • Minion (X)

    The Minion is defeated when they take any damage. For every X damage a PC deals to the Minion, defeat an additional Minion within range the attack would succeed against.

Actions

  • Group Attack
    fear 1

    Spend a Fear to choose a target and spotlight all adversaries with the same name within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal 1 physical damage each. Combine this damage.

Reactions

Motives & tactics

Scavenge Wear Down Hunger

Experiences

  • Keen Senses +2

Skitterlings

Tier 1 minion

Hyperactive, cowardly, gremlin rats. Imagine a raccoon, a goblin, and a ferret had a baby that drinks red bull.

Motives & Tactics: Scavenge, Wear Down, Hunger

Difficulty: 10 | Thresholds: 1/1 | HP: 5 | Stress: 1

ATK: 0 | Claws: Melee | 1 Physical

Experience: Keen Senses +2

HP:

STRESS:

Features

Group Attack - Action: Spend a Fear to choose a target and spotlight all adversaries with the same name within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal 1 physical damage each. Combine this damage.
Minion (X) - Passive: The Minion is defeated when they take any damage. For every X damage a PC deals to the Minion, defeat an additional Minion within range the attack would succeed against.

Discussion

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Remember to be respectful. Comments are moderated and should add to the discussion.