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Paladin of Luna

Adversaries Designed by Dice Winter

Adversary overview

An elite knight tasked with defending the realm entire from the light.

Stat block

Tier
3
Type
Solo
Difficulty
18
HP
11
Stress
6
Attack mod
+6
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
20
Major Damage — Mark 2 HP Major
Mark 2 HP
40
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Holy Sword
Range: Melee
Damage: 3d10+5
Attack Mod: +6
Damage Type: Physical

Features

Passives

  • Relentless (3)

    This adversary can be spotlighted up to 3 times per GM turn. Spend Fear as usual to spotlight them.

Actions

  • We Are One
    fear 1

    Once per scene, spend a Fear to spotlight all other adversaries within Far range. Attacks they make while spotlighted in this way deal half damage.

  • Unparalleled Skill

    Mark a Stress to deal the paladin’s standard attack damage to a target within Close range.

Reactions

  • Momentum

    When this adversary makes a successful attack against a PC, you gain a Fear.

Motives & tactics

Smite evil Protect Give no quarter

Experiences

  • I am the Shield +3
  • I am the Spear +3

Paladin of Luna

Tier 3 solo

An elite knight tasked with defending the realm entire from the light.

Motives & Tactics: Smite evil, Protect, Give no quarter

Difficulty: 18 | Thresholds: 20/40 | HP: 11 | Stress: 6

ATK: +6 | Holy Sword: Melee | 3d10+5 Physical

Experience: I am the Shield +3, I am the Spear +3

HP:

STRESS:

Features

Relentless (3) - Passive: This adversary can be spotlighted up to 3 times per GM turn. Spend Fear as usual to spotlight them.
Momentum - Reaction: When this adversary makes a successful attack against a PC, you gain a Fear.
We Are One - Action: Once per scene, spend a Fear to spotlight all other adversaries within Far range. Attacks they make while spotlighted in this way deal half damage.
Unparalleled Skill - Action: Mark a Stress to deal the paladin’s standard attack damage to a target within Close range.

Discussion

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